diff --git a/Assets/Scripts/Gameplay/HealthIsZero.cs b/Assets/Scripts/Gameplay/HealthIsZero.cs
index 0eba940..8f53e55 100644
--- a/Assets/Scripts/Gameplay/HealthIsZero.cs
+++ b/Assets/Scripts/Gameplay/HealthIsZero.cs
@@ -5,8 +5,10 @@ using static Platformer.Core.Simulation;
namespace Platformer.Gameplay
{
///
- /// Fired when the player health reaches 0. This usually would result in a
+ /// Fired when the player health reaches 0. This usually would result in a
/// PlayerDeath event.
+ /// BT12-Dev 2026-05-09 — sender 가드 추가. Enemy.Health hp=0 시 무차별 PlayerDeath 발화 차단.
+ /// 근본: Health.Decrement·Die 4곳에서 Schedule(sender 미구분) → Execute에서 PlayerDeath 직결 → 적 처치 시 Player 즉사 버그.
///
///
public class HealthIsZero : Simulation.Event
@@ -15,6 +17,9 @@ namespace Platformer.Gameplay
public override void Execute()
{
+ if (health == null) return;
+ // PlayerController 보유 Health만 PlayerDeath 발화 (Enemy 등 다른 Health 영역 차단).
+ if (health.GetComponent() == null) return;
Schedule();
}
}