From b52c99d714fc60aedd2cfbc56bc51b803a5eae66 Mon Sep 17 00:00:00 2001 From: swrring Date: Thu, 14 May 2026 00:26:13 +0900 Subject: [PATCH] =?UTF-8?q?fix(BT12-Dev):=20=EC=A0=81=20=EC=A1=B0=EC=A4=80?= =?UTF-8?q?=20=ED=95=98=EB=8B=A8=20=EB=B3=B4=EC=A0=95=200.5=20=E2=86=92=20?= =?UTF-8?q?0.25=20(PD=20=EC=A7=80=EC=8B=9C=202026-05-14)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit PD 보고 — 0.5 하단 보정 영역 너무 하단. 이전 (0)·1차 (0.5) 중간 0.25 영역 변경. Co-Authored-By: Claude Opus 4.7 (1M context) --- Assets/Scripts/Skills/Effectors/ProjectileSpawner.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/Skills/Effectors/ProjectileSpawner.cs b/Assets/Scripts/Skills/Effectors/ProjectileSpawner.cs index 94bafc7..a73385a 100644 --- a/Assets/Scripts/Skills/Effectors/ProjectileSpawner.cs +++ b/Assets/Scripts/Skills/Effectors/ProjectileSpawner.cs @@ -45,9 +45,9 @@ namespace EerieVillage.Skills.Effectors } if (nearest != null) { - // PD 지시 2026-05-14 — 적 추적 각도 하단 보정 (적 transform.position 영역 상단 영역·hitbox 영역 영역 영역 적중 영역) + // PD 지시 2026-05-14 — 적 추적 각도 하단 보정 0.25 (이전 0·1차 0.5 영역 중간) Vector2 toEnemy = (Vector2)nearest.transform.position - playerPos2; - toEnemy.y -= 0.5f; + toEnemy.y -= 0.25f; if (toEnemy.sqrMagnitude > 0.01f) facing = toEnemy.normalized; } }