From c052d781149b8ca5dfb67a5a903dfc3756bd27ac Mon Sep 17 00:00:00 2001 From: swrring Date: Wed, 13 May 2026 20:04:44 +0900 Subject: [PATCH] =?UTF-8?q?fix(BT12-Dev):=20PlayerSpawn.cs=20CS0246=20?= =?UTF-8?q?=EC=BB=B4=ED=8C=8C=EC=9D=BC=20=EC=97=90=EB=9F=AC=20=E2=80=94=20?= =?UTF-8?q?using=20UnityEngine=20=EB=88=84=EB=9D=BD=20(PD=20=EB=B3=B4?= =?UTF-8?q?=EA=B3=A0=202026-05-13)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 이전 commit 3a672f0 영역 Rigidbody2D 참조 추가 시 using UnityEngine 영역 누락. fix: 첫 줄에 using UnityEngine 추가. 본 PM 자성 #8 — 신규 type 영역 (Rigidbody2D) 사용 영역 namespace using 영역 사전 검증 누락. Co-Authored-By: Claude Opus 4.7 (1M context) --- Assets/Scripts/Gameplay/PlayerSpawn.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Assets/Scripts/Gameplay/PlayerSpawn.cs b/Assets/Scripts/Gameplay/PlayerSpawn.cs index c0ebc2f..b8c97d7 100644 --- a/Assets/Scripts/Gameplay/PlayerSpawn.cs +++ b/Assets/Scripts/Gameplay/PlayerSpawn.cs @@ -1,3 +1,4 @@ +using UnityEngine; using Platformer.Core; using Platformer.Mechanics; using Platformer.Model;