BT5-Dev #17 marker: BT17-MARKER·BT17-Update Debug.Log 추가 (Editor Refresh 영역 검증)
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@ -54,8 +54,8 @@ namespace Platformer.Mechanics
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if (pc != null) Physics2D.IgnoreCollision(_collider, pc, true);
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if (pc != null) Physics2D.IgnoreCollision(_collider, pc, true);
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}
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}
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// BT5-Dev #15 진단 — spriteRenderer 부착 영역 + VisualBounds 크기 확인
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// BT5-Dev #17 marker — 본 영역 출력 시 새 코드 영역 적용 정합. 출력 X = Editor Asset Refresh 영역 미수행
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Debug.Log($"[EnemyDiag@{name}] sr={(spriteRenderer != null ? "OK" : "NULL")} colliderBounds={_collider?.bounds.size} visualBounds={VisualBounds.size}");
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Debug.Log($"[BT17-MARKER@{name}] sr={(spriteRenderer != null ? "OK" : "NULL")} hitX={hitRangeX} hitY={hitRangeY} stomp={stompMinDy} | colB={_collider?.bounds.size} vB={VisualBounds.size}");
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}
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}
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void Update()
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void Update()
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@ -71,6 +71,8 @@ namespace Platformer.Mechanics
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{
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{
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var pgo = GameObject.FindGameObjectWithTag("Player");
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var pgo = GameObject.FindGameObjectWithTag("Player");
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if (pgo != null) _cachedPlayer = pgo.GetComponent<PlayerController>();
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if (pgo != null) _cachedPlayer = pgo.GetComponent<PlayerController>();
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if (Time.frameCount % 60 == 0)
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Debug.Log($"[BT17-Update@{name}] f={Time.frameCount} cached={(_cachedPlayer != null ? _cachedPlayer.name : "NULL")}");
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}
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}
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if (_cachedPlayer != null && _cachedPlayer.health != null && _cachedPlayer.health.IsAlive)
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if (_cachedPlayer != null && _cachedPlayer.health != null && _cachedPlayer.health.IsAlive)
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{
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{
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