From dccd457c0049d12961cb157710e1ccb39c7942c0 Mon Sep 17 00:00:00 2001 From: swrring Date: Mon, 11 May 2026 01:02:57 +0900 Subject: [PATCH] =?UTF-8?q?fix(BT12-Dev):=20=EB=B0=9C=ED=8C=90=20Y=20-2.5?= =?UTF-8?q?=20=ED=8F=90=EA=B8=B0=C2=B7-2.0/-1.5=EB=A7=8C=20(=EA=B1=B7?= =?UTF-8?q?=EA=B8=B0=C2=B7patrol=20=EC=98=81=EC=97=AD=20=EC=98=81=EC=97=AD?= =?UTF-8?q?=20X)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit PD: "발판 위치를 Player·Enemy 이동 영역 방해되지 않는 높이" 근본 (MCP 자율 산정): - Player·Enemy 영역 위치 Y -3.61·top -3.10 - 발판 Y -2.5 → bottom -2.73·차이 0.37 unit ← 걷기 방해 - 발판 Y -2.0 → bottom -2.23·차이 0.87 unit ← 영역 영역 X·정합 - 점프 max Y -1.11·발판 Y -2.0/-1.5 모두 점프 영역 fix: 1. 발판 17개 — Y 영역 -2.0/-1.5만 (-2.5 폐기·걷기·patrol 영역 영역 X) 2. Token 39개 — Y -1.5 → 3개·Y -2.0 → 2개 (영역별 보상 컨셉 유지) 3. 비활성 61개 Co-Authored-By: Claude Opus 4.7 (1M context) --- Assets/Scenes/Ingame.unity | 5184 ++++++++++++++++++------------------ 1 file changed, 2592 insertions(+), 2592 deletions(-) diff --git a/Assets/Scenes/Ingame.unity b/Assets/Scenes/Ingame.unity index c257861..c1e5d3b 100644 --- a/Assets/Scenes/Ingame.unity +++ b/Assets/Scenes/Ingame.unity @@ -5576,7 +5576,7 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 157219087} m_CullTransparentMesh: 1 ---- !u!1 &158279998 +--- !u!1 &158457661 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -5584,25 +5584,25 @@ GameObject: m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - - component: {fileID: 158280002} - - component: {fileID: 158280001} - - component: {fileID: 158280000} - - component: {fileID: 158279999} + - component: {fileID: 158457665} + - component: {fileID: 158457664} + - component: {fileID: 158457663} + - component: {fileID: 158457662} m_Layer: 0 - 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