From eab215db65addf1448e369512eca20a90b7c5db3 Mon Sep 17 00:00:00 2001 From: swrring Date: Wed, 13 May 2026 23:55:48 +0900 Subject: [PATCH] =?UTF-8?q?fix(BT12-Dev):=20A08=20=EC=BA=90=EC=8A=A4?= =?UTF-8?q?=ED=8C=85=20=EB=81=9D=20spawn=20+=20Hit=20FX=20Player=20?= =?UTF-8?q?=EC=9C=84=EC=B9=98=20=ED=9A=8C=ED=94=BC=20grace=20(PD=20?= =?UTF-8?q?=EC=A7=80=EC=8B=9C=202026-05-13)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 작업 1 — 캐스팅 이펙트 끝 지점 영역 투사체 발사: - A08.asset OffsetDistance.x: 0 → 1.5 - ProjectileSpawner.Trigger 영역 spawnPos = playerPos + facing × 1.5 영역 캐스팅 끝 지점 - (FX_PinkArrow_Shoot 캐스팅 길이 영역 1.5 unit 추정·PD 측정 후 미세 조정 가능) 작업 2 — Hit FX 발사 시 Player 위치 발생 회피: - 원인 추정: spawn 위치 = Player 위치 + OffsetDistance·작업 1 이전 OffsetDistance=0 영역 Player 위치 spawn → Player 근접 Enemy 즉시 hit → OnHit FX = Enemy 위치 ≈ Player 위치 → "Player에게 발생" 인식 - 작업 1 영역 spawn 위치 영역 Player 영역 1.5 우측 이동 → 자동 정정 - Projectile.OnTriggerEnter2D 영역 spawn 직후 0.1초 grace period 추가 (Time.unscaledTime - _spawnTime < 0.1f 영역 return) — 즉시 hit 차단·OnHitFx Player 위치 표시 회피 Co-Authored-By: Claude Opus 4.7 (1M context) --- Assets/Resources/Skills/Active/A08_jeoju_hwasal.asset | 2 +- Assets/Scripts/Skills/Effectors/Projectile.cs | 3 +++ 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/Assets/Resources/Skills/Active/A08_jeoju_hwasal.asset b/Assets/Resources/Skills/Active/A08_jeoju_hwasal.asset index cde5879..e469c6c 100644 --- a/Assets/Resources/Skills/Active/A08_jeoju_hwasal.asset +++ b/Assets/Resources/Skills/Active/A08_jeoju_hwasal.asset @@ -28,7 +28,7 @@ MonoBehaviour: BaseCooldown: 0.8 BaseDamage: 2 HitboxSize: {x: 1.5, y: 0.6} - OffsetDistance: {x: 0, y: 0} + OffsetDistance: {x: 1.5, y: 0} Trajectory: 0 MinionPrefab: {fileID: 0} ChainCount: 0 diff --git a/Assets/Scripts/Skills/Effectors/Projectile.cs b/Assets/Scripts/Skills/Effectors/Projectile.cs index 891e7bb..8f59102 100644 --- a/Assets/Scripts/Skills/Effectors/Projectile.cs +++ b/Assets/Scripts/Skills/Effectors/Projectile.cs @@ -183,6 +183,9 @@ namespace EerieVillage.Skills.Effectors // ProjectileSpawner.Trigger 영역 collider 부착 후 Initialize 호출 영역 race 영역 영역 발화 가능 if (_runtime == null || _data == null) return; + // PD 지시 2026-05-13 — spawn 직후 0.1초 grace (Player 근접 Enemy 즉시 hit 영역 OnHitFx Player 위치 표시 회피) + if (Time.unscaledTime - _spawnTime < 0.1f) return; + if (_hitTargets.Contains(other)) return; // PD 지시 2026-05-13 — 투사체끼리 충돌 X·통과 정합 (Projectile 컴포넌트 동족 skip·Wall 판정 이전)