feat(BT12-Dev Phase B): A06 독 늪·A11 정령불 신규 + 1키·2키 매핑 (PD 지시 2026-05-13)

신규 Effector 2종:
- PoisonSwampSpawner — Category C (PlacementPersistent)
  · 가장 가까운 적 위치 spawn·6초 유지·BoxCollider2D isTrigger·Kinematic Rigidbody2D
  · PoisonSwampInstance — OnTriggerStay 영역 적 마킹·PoisonedEnemyMarker 부착·duration 5초 갱신
  · PoisonedEnemyMarker — 매 초 10 피해·FX_Venom_Spray 자식 spawn (DotFxPrefab)·duration 만료 시 자가 소멸
- SpiritFireSpawner — Category D (Minion)
  · Player 자식 spawn·8초 유지·OverlapCircle radius 2.5
  · SpiritFireInstance — 매 초 근접 적 5 피해·Time.unscaledTime 영역 lifecycle

SkillFireEvent.Execute switch 확장:
- PlacementPersistent case → PoisonSwampSpawner
- Minion case → SpiritFireSpawner

A06 독 늪 .asset 신규 — Category 2·BaseCooldown 10·BaseDamage 10·OnHitFxPrefab=FX_Venom_Swamp·OnDotFxPrefab=FX_Venom_Spray
A11 정령불 .asset 신규 — Category 3·BaseCooldown 15·BaseDamage 5·MinionLifetime 8·OnHitFxPrefab=FX_Rotating shield

SkillRuntimeFactory.AvailableCardIds — A06·A11 추가 (7→9종)
TestSkillFireOn1to5 — PoisonSwamp·SpiritFire 인스턴스 신규·Category 분기 추가 (CardId 기반 MeleeArea 분기 정합)

PD Inspector 영역 — Player.prefab TestSkillFireOn1to5 Skill1=A06·Skill2=A11 .asset drag&drop 필요.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
깃 관리자 2026-05-13 23:06:59 +09:00
parent 5077f5dd3f
commit f292eb4fb3
7 changed files with 449 additions and 7 deletions

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플레이어 주위 회전하며 근접한 적에게
매 초 5의 피해·날아오는 적 투사체 소멸."
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@ -0,0 +1,173 @@
using System.Collections.Generic;
using UnityEngine;
using Platformer.Mechanics;
using Platformer.Gameplay;
using static Platformer.Core.Simulation;
namespace EerieVillage.Skills.Effectors
{
/// <summary>
/// A06 독 늪 Effector — Category C (PlacementPersistent).
/// PD 지시 2026-05-13:
/// - 10초마다 (BaseCooldown 10) 화면 내 가장 가까운 적 위치에 독 늪 spawn
/// - 6초 유지 (FX_Venom_Swamp)
/// - 독에 한번이라도 닿은 적은 늪을 벗어나도 매 초 10 피해·FX_Venom_Spray 재생 (PoisonedEnemyMarker)
/// - 늪 위 적은 marker 지속 시간 5초로 갱신 (상시 5초 유지)
/// </summary>
public class PoisonSwampSpawner : IEffector
{
public void Trigger(ActiveSkillRuntime runtime, PlayerSkillInventory inventory)
{
var data = runtime.ActiveData;
// 화면 내 가장 가까운 적 검출
var cam = Camera.main;
if (cam == null) return;
float halfH = cam.orthographicSize;
float halfW = halfH * cam.aspect;
Vector2 camPos = cam.transform.position;
EnemyController nearest = null;
float minDist = float.MaxValue;
Vector2 playerPos = inventory.transform.position;
var enemies = Object.FindObjectsByType<EnemyController>(FindObjectsSortMode.None);
foreach (var e in enemies)
{
if (e == null) continue;
var h = e.GetComponent<Health>();
if (h == null || !h.IsAlive) continue;
var p = e.transform.position;
if (p.x < camPos.x - halfW || p.x > camPos.x + halfW || p.y < camPos.y - halfH || p.y > camPos.y + halfH) continue;
float d = Vector2.Distance(playerPos, p);
if (d < minDist) { minDist = d; nearest = e; }
}
Vector2 spawnPos = nearest != null ? (Vector2)nearest.transform.position : playerPos;
spawnPos += data.OffsetXY;
// 독 늪 GO spawn (OnHitFxPrefab = FX_Venom_Swamp)
GameObject swampGo;
if (data.OnHitFxPrefab != null)
{
swampGo = Object.Instantiate(data.OnHitFxPrefab, spawnPos, Quaternion.identity);
swampGo.transform.localScale *= data.HitFxScale;
}
else
{
swampGo = new GameObject("PoisonSwamp_Fallback");
swampGo.transform.position = spawnPos;
}
swampGo.hideFlags = HideFlags.DontSave;
var instance = swampGo.AddComponent<PoisonSwampInstance>();
instance.Init(data, Mathf.Max(data.BaseCooldown, 1f));
}
}
/// <summary>
/// 독 늪 인스턴스 — 6초 유지·BoxCollider2D isTrigger·적 OnTrigger 시 PoisonedEnemyMarker 부착·marker duration 5초 갱신.
/// </summary>
public class PoisonSwampInstance : MonoBehaviour
{
ActiveSkillData _data;
float _spawnTime;
float _duration;
BoxCollider2D _col;
public void Init(ActiveSkillData data, float duration)
{
_data = data;
_duration = duration;
_spawnTime = Time.unscaledTime;
// 자식 BoxCollider2D 부착·HitboxSize 영역 정합
_col = gameObject.AddComponent<BoxCollider2D>();
_col.isTrigger = true;
Vector2 size = data.HitboxSize.sqrMagnitude > 0.01f ? data.HitboxSize : new Vector2(3f, 1.5f);
_col.size = size;
_col.offset = Vector2.zero;
// Kinematic Rigidbody2D — Kinematic vs Kinematic OnTriggerStay 발화 정합 (Enemy = KinematicObject)
var rb = GetComponent<Rigidbody2D>();
if (rb == null) rb = gameObject.AddComponent<Rigidbody2D>();
rb.bodyType = RigidbodyType2D.Kinematic;
rb.simulated = true;
rb.gravityScale = 0f;
rb.useFullKinematicContacts = true;
}
void Update()
{
if (Time.unscaledTime - _spawnTime >= _duration)
{
Destroy(gameObject);
}
}
void OnTriggerEnter2D(Collider2D other) { TryMark(other); }
void OnTriggerStay2D(Collider2D other) { TryMark(other); }
void TryMark(Collider2D other)
{
if (other == null || _data == null) return;
var e = other.GetComponent<EnemyController>();
if (e == null) return;
var h = other.GetComponent<Health>();
if (h == null || !h.IsAlive) return;
// 마커 부착 또는 duration 5초 갱신 (늪 위 있을 때 상시 5초 유지)
var marker = e.GetComponent<PoisonedEnemyMarker>();
if (marker == null) marker = e.gameObject.AddComponent<PoisonedEnemyMarker>();
marker.Refresh(_data, 5f);
}
}
/// <summary>
/// 독 마커 — 적 자식 부착·매 초 10 피해·FX_Venom_Spray 자식 spawn·duration 만료 시 자가 Destroy.
/// </summary>
public class PoisonedEnemyMarker : MonoBehaviour
{
ActiveSkillData _data;
float _lastTickTime;
float _expireTime;
public void Refresh(ActiveSkillData data, float duration)
{
_data = data;
_expireTime = Time.unscaledTime + duration;
}
void Update()
{
if (_data == null) { Destroy(this); return; }
if (Time.unscaledTime >= _expireTime) { Destroy(this); return; }
if (Time.unscaledTime - _lastTickTime >= 1f)
{
_lastTickTime = Time.unscaledTime;
Tick();
}
}
void Tick()
{
var h = GetComponent<Health>();
if (h == null || !h.IsAlive) { Destroy(this); return; }
int dmg = _data.BaseDamage > 0 ? _data.BaseDamage : 10;
h.DecrementBypassInvuln(dmg);
// FX_Venom_Spray 자식 spawn (적 위치)
if (_data.OnDotFxPrefab != null)
{
var fx = Object.Instantiate(_data.OnDotFxPrefab, transform.position, Quaternion.Euler(0f, 0f, _data.FxRotation), transform);
fx.hideFlags = HideFlags.DontSave;
fx.transform.localScale *= _data.DotFxScale;
FxAutoDestroyUnscaled.Attach(fx, 1.5f);
}
if (!h.IsAlive)
{
var e = GetComponent<EnemyController>();
if (e != null) Schedule<EnemyDeath>().enemy = e;
}
}
}
}

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@ -0,0 +1,114 @@
using UnityEngine;
using Platformer.Mechanics;
using Platformer.Gameplay;
using static Platformer.Core.Simulation;
namespace EerieVillage.Skills.Effectors
{
/// <summary>
/// A11 정령불 Effector — Category D (Minion).
/// PD 지시 2026-05-13:
/// - 15초마다 (BaseCooldown 15) Player 자식 spawn
/// - 8초 유지 (FX_Rotating shield)
/// - 지속 시간 동안 적 투사체 SelfDestruct·근접 적 매 초 5 피해
/// </summary>
public class SpiritFireSpawner : IEffector
{
public void Trigger(ActiveSkillRuntime runtime, PlayerSkillInventory inventory)
{
var data = runtime.ActiveData;
Vector2 spawnPos = (Vector2)inventory.transform.position + data.OffsetXY;
GameObject shieldGo;
if (data.OnHitFxPrefab != null)
{
shieldGo = Object.Instantiate(data.OnHitFxPrefab, spawnPos, Quaternion.identity, inventory.transform);
shieldGo.transform.localScale *= data.HitFxScale;
}
else
{
shieldGo = new GameObject("SpiritFire_Fallback");
shieldGo.transform.SetParent(inventory.transform, false);
}
shieldGo.hideFlags = HideFlags.DontSave;
float duration = data.MinionLifetime > 0.1f ? data.MinionLifetime : 8f;
float radius = data.AuraRadius > 0.1f ? data.AuraRadius : 2.5f;
int damage = data.BaseDamage > 0 ? data.BaseDamage : 5;
var instance = shieldGo.AddComponent<SpiritFireInstance>();
instance.Init(inventory.transform, duration, radius, damage);
}
}
/// <summary>
/// 정령불 인스턴스 — Player 자식 부착·duration 동안 OverlapCircle 영역 적 투사체 SelfDestruct·근접 적 매 초 5 피해.
/// </summary>
public class SpiritFireInstance : MonoBehaviour
{
Transform _player;
float _spawnTime;
float _duration;
float _radius;
int _damage;
float _lastDamageTime;
public void Init(Transform player, float duration, float radius, int damage)
{
_player = player;
_duration = duration;
_radius = radius;
_damage = damage;
_spawnTime = Time.unscaledTime;
}
void Update()
{
if (Time.unscaledTime - _spawnTime >= _duration)
{
Destroy(gameObject);
return;
}
Vector2 center = _player != null ? (Vector2)_player.position : (Vector2)transform.position;
// 적 투사체 SelfDestruct (Projectile 컴포넌트 영역 적 발사·향후 Enemy 측 투사체 구현 시 정합)
var allProjectiles = Object.FindObjectsByType<Projectile>(FindObjectsSortMode.None);
foreach (var p in allProjectiles)
{
if (p == null) continue;
float d = Vector2.Distance(center, p.transform.position);
if (d <= _radius)
{
// PD 명시 — 적 투사체만 SelfDestruct. 현 Projectile = Player 발사 only → 영향 X 영역 (방어 코드).
// 향후 Enemy 측 Projectile 분리 시 friendly check 추가 필요.
}
}
// 매 1초 근접 적 피해
if (Time.unscaledTime - _lastDamageTime >= 1f)
{
_lastDamageTime = Time.unscaledTime;
ApplyDamageAround(center);
}
}
void ApplyDamageAround(Vector2 center)
{
var cf = new ContactFilter2D { useTriggers = false };
var results = new Collider2D[32];
int n = Physics2D.OverlapCircle(center, _radius, cf, results);
for (int i = 0; i < n; i++)
{
var c = results[i];
if (c == null) continue;
var e = c.GetComponent<EnemyController>();
if (e == null) continue;
var h = c.GetComponent<Health>();
if (h == null || !h.IsAlive) continue;
h.DecrementBypassInvuln(_damage);
if (!h.IsAlive) Schedule<EnemyDeath>().enemy = e;
}
}
}
}

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@ -44,7 +44,16 @@ namespace EerieVillage.Skills
else effector = new MeleeAreaSpawner(); else effector = new MeleeAreaSpawner();
break; break;
// Phase 2-C~ 예정: PlacementPersistent·Minion·Debuff·SpecialJudge // PD 지시 2026-05-13 Phase B — A06 독 늪 (PlacementPersistent)·A11 정령불 (Minion)
case ActiveCategory.PlacementPersistent:
effector = new PoisonSwampSpawner();
break;
case ActiveCategory.Minion:
effector = new SpiritFireSpawner();
break;
// Phase 2-C~ 예정: Debuff·SpecialJudge
default: default:
return; return;
} }

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@ -74,7 +74,9 @@ namespace EerieVillage.Skills
{ {
"A02", "A13", "A04", "A05", "A_Laser", "A02", "A13", "A04", "A05", "A_Laser",
// PD 지시 2026-05-13 Phase A — A08 저주의 화살·A12 정화의 빛 신규 추가 // PD 지시 2026-05-13 Phase A — A08 저주의 화살·A12 정화의 빛 신규 추가
"A08", "A12" "A08", "A12",
// PD 지시 2026-05-13 Phase B — A06 독 늪·A11 정령불 신규 추가
"A06", "A11"
}; };
/// <summary> /// <summary>

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@ -28,6 +28,9 @@ namespace EerieVillage.Skills.Test
readonly LightningStrikeSpawner _lightningSpawner = new LightningStrikeSpawner(); readonly LightningStrikeSpawner _lightningSpawner = new LightningStrikeSpawner();
readonly MeleeAreaSpawner _meleeSpawner = new MeleeAreaSpawner(); readonly MeleeAreaSpawner _meleeSpawner = new MeleeAreaSpawner();
readonly LaserSpawner _laserSpawner = new LaserSpawner(); readonly LaserSpawner _laserSpawner = new LaserSpawner();
// PD 지시 2026-05-13 Phase B — 1키 A06 독 늪·2키 A11 정령불 매핑
readonly PoisonSwampSpawner _poisonSwampSpawner = new PoisonSwampSpawner();
readonly SpiritFireSpawner _spiritFireSpawner = new SpiritFireSpawner();
void Awake() void Awake()
{ {
@ -73,13 +76,20 @@ namespace EerieVillage.Skills.Test
} }
else if (data.Category == ActiveCategory.MeleeArea) else if (data.Category == ActiveCategory.MeleeArea)
{ {
// 키 2 (A04 번개 충격) — LightningStrikeSpawner // CardId 기반 분기 (SkillFireEvent 동일 패턴)
// 키 3 (A05 학익진) — MeleeAreaSpawner if (data.CardId == "A04") _lightningSpawner.Trigger(rt, _inventory);
// 키 4 (레이저) — LaserSpawner else if (data.CardId == "A_Laser") _laserSpawner.Trigger(rt, _inventory);
if (idx == 1) _lightningSpawner.Trigger(rt, _inventory);
else if (idx == 3) _laserSpawner.Trigger(rt, _inventory);
else _meleeSpawner.Trigger(rt, _inventory); else _meleeSpawner.Trigger(rt, _inventory);
} }
// PD 지시 2026-05-13 Phase B — A06 독 늪 (PlacementPersistent)·A11 정령불 (Minion)
else if (data.Category == ActiveCategory.PlacementPersistent)
{
_poisonSwampSpawner.Trigger(rt, _inventory);
}
else if (data.Category == ActiveCategory.Minion)
{
_spiritFireSpawner.Trigger(rt, _inventory);
}
} }
} }
} }