diff --git a/Assets/Scripts/Skills/Effectors/MeleeAreaSpawner.cs b/Assets/Scripts/Skills/Effectors/MeleeAreaSpawner.cs index 161ab4b..f30489c 100644 --- a/Assets/Scripts/Skills/Effectors/MeleeAreaSpawner.cs +++ b/Assets/Scripts/Skills/Effectors/MeleeAreaSpawner.cs @@ -37,6 +37,9 @@ namespace EerieVillage.Skills.Effectors Vector3 s = fxGo.transform.localScale * data.HitFxScale; if (facing.x < 0f) s.x = -Mathf.Abs(s.x); fxGo.transform.localScale = s; + // PD 지시 2026-05-13 — 좌우 베기 이펙트가 Player 이동 시 뒤로 밀리는 현상 정정. + // Player 자식 부착 (worldPositionStays=true) 으로 spawn 후에도 Player 이동에 동조. + fxGo.transform.SetParent(inventory.transform, true); fxLifetime = GetFxLifetime(fxGo); Object.Destroy(fxGo, fxLifetime + 0.2f); }