From fe6559238ff32eefa598e324e574aec44522c26f Mon Sep 17 00:00:00 2001 From: swrring Date: Sat, 9 May 2026 22:12:51 +0900 Subject: [PATCH] =?UTF-8?q?fix(BT12-Dev):=20=EA=B2=B0=ED=95=A8=202?= =?UTF-8?q?=EA=B1=B4=20=EB=8F=99=EC=8B=9C=20fix=20=E2=80=94=20DebuffStackL?= =?UTF-8?q?imit=20=EC=9D=98=EB=8F=84=20=EC=A0=95=ED=95=A9=20+=20Trigger=20?= =?UTF-8?q?=ED=8C=90=EC=A0=95=20=EC=95=88=EC=A0=95=EC=84=B1=20=EB=B3=B4?= =?UTF-8?q?=EA=B0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 결함 1 — DebuffStackLimit 무차별 3 적용 (5 asset): - 본 PM Phase 2-C placeholder 작성 시 ScriptableObject 모든 필드 무차별 채움 - StatusApplier.cs:43 가드 통과 → A01·A02·A03·A14·A15 hit 시 의도 외 DebuffStack 트리거 - 기획서 위반 (대화로그 엔트리 4 의도) 해결: - A01 마법 화살 (단일 타격) — DebuffStackLimit 3→0 - A02 파이어볼 (DoT) — DebuffStackLimit 3→0 - A03 봉인 마법 (Stun) — DebuffStackLimit 3→0 - A08 저주의 화살 — DebuffStackLimit 5 유지 (DebuffStack 의도 정합) - A14 얼음 창 (Slow) — DebuffStackLimit 3→0 - A15 추적 화염구 (DoT Homing) — DebuffStackLimit 3→0 결함 2 — fallback Projectile Rigidbody2D 부재: - Unity 2D OnTriggerEnter2D 발화 의무 = 한쪽 Rigidbody2D - transform.position 이동 영역 Physics2D 동기화 안정성 부족 해결: - ProjectileSpawner.CreateFallbackProjectile에 Kinematic Rigidbody2D 추가 - gravityScale 0·CollisionDetectionMode2D.Continuous PD 결정 (2026-05-09): "3 동시 진행해" — 옵션 3 결함 1+2 동시 적용. pm-auditor Conditional Pass + Major 1 (feedback 헌법급 신설) + Improvement 2 수용. --- Assets/Resources/Skills/Active/A01_jineonbu.asset | 2 +- Assets/Resources/Skills/Active/A02_paieobol.asset | 2 +- Assets/Resources/Skills/Active/A03_bonginmabeop.asset | 2 +- Assets/Resources/Skills/Active/A14_eolum_chang.asset | 2 +- .../Resources/Skills/Active/A15_chujeok_hwayeomgu.asset | 2 +- Assets/Scripts/Skills/Effectors/ProjectileSpawner.cs | 8 ++++++++ 6 files changed, 13 insertions(+), 5 deletions(-) diff --git a/Assets/Resources/Skills/Active/A01_jineonbu.asset b/Assets/Resources/Skills/Active/A01_jineonbu.asset index 3b7cc78..4569531 100644 --- a/Assets/Resources/Skills/Active/A01_jineonbu.asset +++ b/Assets/Resources/Skills/Active/A01_jineonbu.asset @@ -41,5 +41,5 @@ MonoBehaviour: AuraRadius: 3 CritDamageMultiplier: 2 IFrameDuration: 0 - DebuffStackLimit: 3 + DebuffStackLimit: 0 FireProbability: 1 diff --git a/Assets/Resources/Skills/Active/A02_paieobol.asset b/Assets/Resources/Skills/Active/A02_paieobol.asset index 74ceb64..0306bbb 100644 --- a/Assets/Resources/Skills/Active/A02_paieobol.asset +++ b/Assets/Resources/Skills/Active/A02_paieobol.asset @@ -41,5 +41,5 @@ MonoBehaviour: AuraRadius: 3 CritDamageMultiplier: 2 IFrameDuration: 0 - DebuffStackLimit: 3 + DebuffStackLimit: 0 FireProbability: 1 diff --git a/Assets/Resources/Skills/Active/A03_bonginmabeop.asset b/Assets/Resources/Skills/Active/A03_bonginmabeop.asset index 5aea613..a99eda6 100644 --- a/Assets/Resources/Skills/Active/A03_bonginmabeop.asset +++ b/Assets/Resources/Skills/Active/A03_bonginmabeop.asset @@ -41,5 +41,5 @@ MonoBehaviour: AuraRadius: 3 CritDamageMultiplier: 2 IFrameDuration: 0 - DebuffStackLimit: 3 + DebuffStackLimit: 0 FireProbability: 1 diff --git a/Assets/Resources/Skills/Active/A14_eolum_chang.asset b/Assets/Resources/Skills/Active/A14_eolum_chang.asset index bfc8c1c..a08e2e7 100644 --- a/Assets/Resources/Skills/Active/A14_eolum_chang.asset +++ b/Assets/Resources/Skills/Active/A14_eolum_chang.asset @@ -41,5 +41,5 @@ MonoBehaviour: AuraRadius: 3 CritDamageMultiplier: 2 IFrameDuration: 0 - DebuffStackLimit: 3 + DebuffStackLimit: 0 FireProbability: 1 diff --git a/Assets/Resources/Skills/Active/A15_chujeok_hwayeomgu.asset b/Assets/Resources/Skills/Active/A15_chujeok_hwayeomgu.asset index 03409d0..2529e5d 100644 --- a/Assets/Resources/Skills/Active/A15_chujeok_hwayeomgu.asset +++ b/Assets/Resources/Skills/Active/A15_chujeok_hwayeomgu.asset @@ -41,5 +41,5 @@ MonoBehaviour: AuraRadius: 3 CritDamageMultiplier: 2 IFrameDuration: 0 - DebuffStackLimit: 3 + DebuffStackLimit: 0 FireProbability: 1 diff --git a/Assets/Scripts/Skills/Effectors/ProjectileSpawner.cs b/Assets/Scripts/Skills/Effectors/ProjectileSpawner.cs index 8c67219..898c517 100644 --- a/Assets/Scripts/Skills/Effectors/ProjectileSpawner.cs +++ b/Assets/Scripts/Skills/Effectors/ProjectileSpawner.cs @@ -81,6 +81,14 @@ namespace EerieVillage.Skills.Effectors col.isTrigger = true; col.radius = 0.2f; + // BT12-Dev 2026-05-09 — Trigger 판정 안정성 보강: + // Unity 2D OnTriggerEnter2D 발화는 양쪽 중 한쪽 Rigidbody2D 영역 의무. + // transform.position 이동 영역 Physics2D 동기화 안정성 확보 위해 Kinematic Rigidbody2D 부착. + var rb = go.AddComponent(); + rb.bodyType = RigidbodyType2D.Kinematic; + rb.gravityScale = 0f; + rb.collisionDetectionMode = CollisionDetectionMode2D.Continuous; + var sr = go.AddComponent(); sr.sprite = GetOrCreateFallbackSprite(); sr.color = GetColorByAttribute(data.AttributeTags);