using UnityEngine; public enum eUI { Lobby, StageSelect } public class LobbyCanvas : MonoBehaviour { public static LobbyCanvas Ins; private void Awake() { Ins = this; GoUI(eUI.Lobby); } public LobbyUI m_LobbyUI; public StageUI m_StageUI; public void GoUI(eUI ui) { m_LobbyUI.gameObject.SetActive(false); m_StageUI.gameObject.SetActive(false); switch (ui) { case eUI.Lobby: m_LobbyUI.gameObject.SetActive(true); break; case eUI.StageSelect: m_StageUI.gameObject.SetActive(true); break; } } }