using UnityEngine; using Platformer.Core; using Platformer.Model; namespace Platformer.Gameplay { /// /// This event is fired when user input should be enabled. /// public class EnablePlayerInput : Simulation.Event { PlatformerModel model = Simulation.GetModel(); public override void Execute() { var player = model.player; player.controlEnabled = true; // PD 지시 2026-05-13 — 부활 모션 종료 시점 Rigidbody2D.simulated 복원 (PlayerDeath 영역 disable 영역 복원) var body = player.GetComponent(); if (body != null) body.simulated = true; } } }