using UnityEngine;
namespace Platformer.Mechanics
{
///
/// 몬스터 종류 랜덤 — 6 AnimatorOverrideController random select.
/// PD 지시 (2026-05-11): 몬스터 종류 랜덤 변경.
/// 6종 (M001~M006) Idle Clip override·Animator runtimeAnimatorController random.
///
public class MonsterRandomizer : MonoBehaviour
{
[Tooltip("이전 호환 — 24 sprite (6종 × 4 frame). Override Controller 신규 영역 후속 폐기 가능.")]
public Sprite[] idleFrames;
[Tooltip("6 AnimatorOverrideController (M001~M006).")]
public AnimatorOverrideController[] overrideControllers;
void Awake()
{
if (overrideControllers == null || overrideControllers.Length == 0) return;
var anim = GetComponent();
if (anim == null) return;
int idx = Random.Range(0, overrideControllers.Length);
anim.runtimeAnimatorController = overrideControllers[idx];
}
}
}