using System.Collections; using System.Collections.Generic; using Platformer.Core; using Platformer.Model; using UnityEngine; namespace Platformer.Gameplay { /// /// Fired when the player has died. /// /// public class PlayerDeath : Simulation.Event { PlatformerModel model = Simulation.GetModel(); public override void Execute() { var player = model.player; if (player.health.IsAlive) { player.health.Die(); model.virtualCamera.Follow = null; model.virtualCamera.LookAt = null; // player.collider.enabled = false; player.controlEnabled = false; if (player.audioSource && player.ouchAudio) player.audioSource.PlayOneShot(player.ouchAudio); // PD 지시 2026-05-13 — 사망 모션 시각 위치 보정 y -0.3 (sprite 위로 떠 보이는 현상 정정) player.transform.position += new Vector3(0f, -0.3f, 0f); player.animator.SetTrigger("hurt"); player.animator.SetBool("dead", true); Simulation.Schedule(2); } } } }