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AnimationController.cs
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BT5-Dev #79: Enemy flipX 영역 PlayerController 정합 (PD 명시 채택)
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2026-05-08 01:05:32 +09:00 |
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AnimationController.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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AttackHitbox.cs
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fix(BT12-Dev): EnemyDeath 근본 fix — Animator transition 5 + UnscaledTime + 진단 회수
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2026-05-10 01:09:17 +09:00 |
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AttackHitbox.cs.meta
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auto: 2026-04-23 23:47 · scene: SampleScene · 20 files
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2026-04-23 23:47:51 +09:00 |
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DeathZone.cs
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BT5-Dev #19: 지형 통과(모든 Collider OneWay)·밟기 stompMinDy 0.1·낙사 hit 모션 X
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2026-05-07 15:50:17 +09:00 |
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DeathZone.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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EnemyController.cs
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fix(BT12-Dev): Enemy ↔ Enemy IgnoreLayerCollision + scale 1.7 → 1.19 (30% 영역)
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2026-05-11 01:39:54 +09:00 |
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EnemyController.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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GameController.cs
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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GameController.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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GameOptimizer.cs
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BT5-Dev 최적화 B안: Debug.Log 가드 + Legacy 4 파일 정리
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2026-05-08 17:24:51 +09:00 |
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GameOptimizer.cs.meta
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BT5-Dev #16: PM 변경 영역 일괄 commit (PD Editor GitAutoSync 영역 도달)
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2026-05-07 15:29:34 +09:00 |
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Health.cs
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chore(BT12-Dev-Death): Health.cs 진단 Debug.Log 3줄 회수 — 사망 원인 확정 후 회수 의무 정합
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2026-05-10 01:31:58 +09:00 |
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Health.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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HitInterruptGuard.cs
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auto: 2026-05-07 13:22 · scene: Lobby · 361 files
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2026-05-07 13:22:51 +09:00 |
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HitInterruptGuard.cs.meta
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auto: 2026-05-07 13:22 · scene: Lobby · 361 files
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2026-05-07 13:22:51 +09:00 |
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KinematicObject.cs
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BT5-Dev #75: 발판 시스템 영구 마무리 — 시행착오 주석 정리·dead code 제거
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2026-05-08 00:49:26 +09:00 |
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KinematicObject.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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MonsterRandomizer.cs
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fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer
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2026-05-11 01:37:54 +09:00 |
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MonsterRandomizer.cs.meta
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auto: 2026-05-12 11:03 · scene: Lobby · 42 files
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2026-05-12 11:03:10 +09:00 |
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PlayAudioClip.cs
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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PlayAudioClip.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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PlayerController.cs
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feat(BT12-Dev): SkillInventoryHUD 시각화 + 사망 원인 디버그 로그 (PD 후속 지시 2건)
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2026-05-09 21:23:25 +09:00 |
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PlayerController.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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PlayerInvulnerabilityFlash.cs
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BT5-Dev #16: PM 변경 영역 일괄 commit (PD Editor GitAutoSync 영역 도달)
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2026-05-07 15:29:34 +09:00 |
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PlayerInvulnerabilityFlash.cs.meta
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BT5-Dev #16: PM 변경 영역 일괄 commit (PD Editor GitAutoSync 영역 도달)
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2026-05-07 15:29:34 +09:00 |
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PlayerStateTimer.cs
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auto: 2026-05-07 13:22 · scene: Lobby · 361 files
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2026-05-07 13:22:51 +09:00 |
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PlayerStateTimer.cs.meta
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auto: 2026-05-07 13:22 · scene: Lobby · 361 files
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2026-05-07 13:22:51 +09:00 |
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SpawnPoint.cs
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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SpawnPoint.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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TokenController.cs
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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TokenController.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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TokenInstance.cs
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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TokenInstance.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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VictoryZone.cs
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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VictoryZone.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |