EerieVillage/Assets/Character/Animations
깃 관리자 0596e2c4c0 auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
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Enemy.controller auto: 2026-05-13 01:48 · scene: Lobby · 1494 files 2026-05-13 01:48:30 +09:00
Enemy.controller.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
EnemyAttack.anim feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
EnemyAttack.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
EnemyDeath.anim revert: 16aa6f9 정상 동작 시점 복원 (BT12-Dev Enemy 정지 회귀 일괄 정정) 2026-05-12 22:32:08 +09:00
EnemyDeath.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
EnemyHurt.anim revert: 16aa6f9 정상 동작 시점 복원 (BT12-Dev Enemy 정지 회귀 일괄 정정) 2026-05-12 22:32:08 +09:00
EnemyHurt.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
EnemyIdle.anim revert: 16aa6f9 정상 동작 시점 복원 (BT12-Dev Enemy 정지 회귀 일괄 정정) 2026-05-12 22:32:08 +09:00
EnemyIdle.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
EnemyRun.anim revert: 16aa6f9 정상 동작 시점 복원 (BT12-Dev Enemy 정지 회귀 일괄 정정) 2026-05-12 22:32:08 +09:00
EnemyRun.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
M001.overrideController feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M001.overrideController.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M001_Attack.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M001_Attack.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M001_Death.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M001_Death.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M001_Hurt.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M001_Hurt.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M001_Idle.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M001_Idle.anim.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M001_Run.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M001_Run.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M002.overrideController feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M002.overrideController.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M002_Attack.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M002_Attack.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M002_Death.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M002_Death.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M002_Hurt.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M002_Hurt.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M002_Idle.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M002_Idle.anim.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M002_Run.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M002_Run.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M003.overrideController feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M003.overrideController.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M003_Attack.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M003_Attack.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M003_Death.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M003_Death.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M003_Hurt.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M003_Hurt.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M003_Idle.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M003_Idle.anim.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M003_Run.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M003_Run.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M004.overrideController feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M004.overrideController.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M004_Attack.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M004_Attack.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M004_Death.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M004_Death.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M004_Hurt.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M004_Hurt.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M004_Idle.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M004_Idle.anim.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M004_Run.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M004_Run.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M005.overrideController feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M005.overrideController.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M005_Attack.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M005_Attack.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M005_Death.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M005_Death.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M005_Hurt.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M005_Hurt.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M005_Idle.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M005_Idle.anim.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M005_Run.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M005_Run.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M006.overrideController feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M006.overrideController.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M006_Attack.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M006_Attack.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M006_Death.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M006_Death.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M006_Hurt.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M006_Hurt.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M006_Idle.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M006_Idle.anim.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M006_Run.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M006_Run.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
Player.controller auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
Player.controller.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerAttack.anim auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerAttack.anim.meta auto: 2026-04-24 00:21 · scene: SampleScene · 18 files 2026-04-24 00:21:38 +09:00
PlayerCombatIdle.anim auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerCombatIdle.anim.meta auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerDeath.anim auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerDeath.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerHit.anim auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerHit.anim.meta auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerHurt.anim initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerHurt.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerIdle.anim auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerIdle.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerJump.anim auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerJump.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerLand.anim initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerLand.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerResurrection.anim auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerResurrection.anim.meta auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerRun.anim auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerRun.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerSpawn.anim initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerSpawn.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerVictory.anim initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerVictory.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00