EerieVillage/Assets
깃 관리자 1531f3e908 feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override
PD: "(나) 진행·공격 모션 포함·발동 로직은 후속"

자성: 직전 commit 3803127 EnemyIdle만 override·Run/Hurt/Death 원본 sprite 잔존
→ Run/Hurt 재생 시 다른 몬스터 sprite 노출. 6종 리소스 규칙 사전 미파악.

리소스 (Assets/Monster/):
- 6종: 01 늑대(M001)·02 박쥐(M002)·03 좀비 남(M003)·04 좀비 여(M004)·05 혼령 귀신(M005)·06 거미(M006)
- 종별 idle·run·hit·death·attack frame (run 4~7·hit 2·death 3~4·idle/attack 4)

fix:
1. 30 Clip 생성 — M00x_Idle/Run/Hurt/Death/Attack.anim
   - Idle/Run loop=true·Hurt/Death/Attack loop=false
   - frameRate 12·SetObjectReferenceCurve (m_Sprite)
   - run 5 frames (M001)·7 frames (M002) 종별 정합
2. Enemy.controller 갱신
   - attack Trigger parameter 추가
   - Baddie-Attack state 추가 (placeholder EnemyAttack.anim)
   - Idle → Attack·Run → Attack (attack Trigger)·Attack → Idle (exitTime=1)
3. 6 OverrideController 5 Clip override
   - EnemyIdle/EnemyRun/EnemyHurt/EnemyDeath/EnemyAttack → M00x_Idle/Run/Hurt/Death/Attack
4. 발동 로직 후속 — PD 추후 지시

회귀 영역 X:
- Enemy ↔ Player·Enemy ↔ Enemy IgnoreCollision·발판 통과·scale 1.19 정합

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 02:03:39 +09:00
..
Audio initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Character feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
Data docs(BT12-MVP-A Phase 2-B asset 5): SkillPlaceholders 5 + meta 5 + folder meta 2 정착 2026-05-08 19:09:19 +09:00
Documentation initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Editor BT5-Dev 최적화 B안: Debug.Log 가드 + Legacy 4 파일 정리 2026-05-08 17:24:51 +09:00
Environment initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Fonts docs(BT12-MVP-A Phase 2-B B+C·2-1·2-2 통합 완료): SkillSelectionCanvas Prefab + Scene 통합 + 한글 폰트 + 디자인 정정 2026-05-09 18:00:27 +09:00
Layer Lab auto: 2026-04-28 21:54 · scene: Lobby · 4 files 2026-04-28 21:54:27 +09:00
Mod Assets initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Monster auto: 2026-05-08 22:14 · scene: Lobby · 125 files 2026-05-08 22:14:06 +09:00
Prefabs fix(BT12-Dev): Enemy ↔ Enemy IgnoreLayerCollision + scale 1.7 → 1.19 (30% 영역) 2026-05-11 01:39:54 +09:00
Rendering BT7-Plan Phase 1: VS 순수형 자동 발동 + 하트 분할 시스템 2026-04-24 16:22:13 +09:00
Resources feat(BT12-Dev): RangeTier 5단계 + aspect fallback (PD 사정거리 영역) 2026-05-10 16:56:20 +09:00
Scenes fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
Scripts fix(BT12-Dev): Enemy ↔ Enemy IgnoreLayerCollision + scale 1.7 → 1.19 (30% 영역) 2026-05-11 01:39:54 +09:00
Settings BT7-Plan Phase 1: VS 순수형 자동 발동 + 하트 분할 시스템 2026-04-24 16:22:13 +09:00
Tests BT5-Dev #16: PM 변경 영역 일괄 commit (PD Editor GitAutoSync 영역 도달) 2026-05-07 15:29:34 +09:00
TextMesh Pro docs(BT12-MVP-A Phase 2-B B+C·2-1·2-2 통합 완료): SkillSelectionCanvas Prefab + Scene 통합 + 한글 폰트 + 디자인 정정 2026-05-09 18:00:27 +09:00
Tiles fix(BT12-Dev): Player·Enemy localScale × 1.7 + bgImage1 import 정정 2026-05-10 21:57:38 +09:00
Tutorials initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
_Recovery auto: 2026-04-28 21:54 · scene: Lobby · 4 files 2026-04-28 21:54:27 +09:00
Audio.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Character.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Data.meta docs(BT12-MVP-A Phase 2-B asset 5): SkillPlaceholders 5 + meta 5 + folder meta 2 정착 2026-05-08 19:09:19 +09:00
Documentation.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Editor.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Environment.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Fonts.meta docs(BT12-MVP-A Phase 2-B B+C·2-1·2-2 통합 완료): SkillSelectionCanvas Prefab + Scene 통합 + 한글 폰트 + 디자인 정정 2026-05-09 18:00:27 +09:00
Layer Lab.meta 로비 ui 등 2026-04-28 17:01:58 +09:00
Mod Assets.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Monster.meta auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlatformerMicrogame_README.txt initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlatformerMicrogame_README.txt.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Prefabs.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Rendering.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Resources.meta auto: 2026-05-08 22:14 · scene: Lobby · 125 files 2026-05-08 22:14:06 +09:00
Scenes.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Scripts.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Settings.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Tests.meta auto: 2026-04-23 23:50 · scene: SampleScene · 7 files 2026-04-23 23:50:20 +09:00
TextMesh Pro.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
ThirdPartyNotice.txt initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
ThirdPartyNotice.txt.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Tiles.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
Tutorials.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
_Recovery.meta auto: 2026-04-23 23:47 · scene: SampleScene · 20 files 2026-04-23 23:47:51 +09:00