EerieVillage/Assets/Character/Animations
깃 관리자 38031279d1 fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer
PD: "몬스터 색을 랜덤으로 하라는 얘기가 아니라 몬스터 종류를 랜덤으로 하라고 했잖아"

자성: 직전 commit 6e774dc에서 PD 의도 오역 — 색 tint 영역. 종류(sprite) random 의도 정합 X.

근본 (MCP 자율 영역):
- Enemy.prefab idleFrames 24 sprite (M001~M006 × 4 idle frame) 영역 영역
- Enemy.controller 4 Clip (EnemyIdle·EnemyRun·EnemyHurt·EnemyDeath)
- 영역: 6 Idle Clip + 6 OverrideController·EnemyIdle만 override

fix:
1. 6 AnimationClip 신규 — M001_Idle ~ M006_Idle.anim
   - 각 4 sprite keyframe·frameRate 12·loopTime=true
   - SetObjectReferenceCurve (m_Sprite property)
2. 6 AnimatorOverrideController 신규 — M001 ~ M006.overrideController
   - runtimeAnimatorController = Enemy.controller
   - EnemyIdle Clip → M00x_Idle Clip override
   - EnemyRun·EnemyHurt·EnemyDeath 영역 (영역 sprite·6종 영역 영역 영역)
3. MonsterRandomizer 영역
   - overrideControllers[6] 영역
   - Awake 영역 random select·animator.runtimeAnimatorController = overrideControllers[idx]
   - 색 tint 영역 폐기
4. Enemy.prefab MonsterRandomizer.overrideControllers 6 OverrideController 영역
5. Scene 영역 활성 Enemy 16개 SpriteRenderer.color = white (이전 tint 영역)

회귀 영역 X:
- Animator (Idle·Run·Hurt·Death) 정합 유지·EnemyIdle만 override
- One-Way Platform·Enemy 발판 IgnoreCollision·Player·Camera 영역 영역 X

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 01:37:54 +09:00
..
Enemy.controller fix(BT12-Dev): EnemyDeath 근본 fix — Animator transition 5 + UnscaledTime + 진단 회수 2026-05-10 01:09:17 +09:00
Enemy.controller.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
EnemyDeath.anim BT5-Dev #78: M001 sprite fileID 영역 정확 매핑 (BT76·BT77 정정) 2026-05-08 01:00:19 +09:00
EnemyDeath.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
EnemyHurt.anim BT5-Dev #78: M001 sprite fileID 영역 정확 매핑 (BT76·BT77 정정) 2026-05-08 01:00:19 +09:00
EnemyHurt.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
EnemyIdle.anim BT5-Dev #78: M001 sprite fileID 영역 정확 매핑 (BT76·BT77 정정) 2026-05-08 01:00:19 +09:00
EnemyIdle.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
EnemyRun.anim BT5-Dev #78: M001 sprite fileID 영역 정확 매핑 (BT76·BT77 정정) 2026-05-08 01:00:19 +09:00
EnemyRun.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
M001.overrideController fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M001.overrideController.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M001_Idle.anim fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M001_Idle.anim.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M002.overrideController fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M002.overrideController.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M002_Idle.anim fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M002_Idle.anim.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M003.overrideController fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M003.overrideController.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M003_Idle.anim fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M003_Idle.anim.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M004.overrideController fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M004.overrideController.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M004_Idle.anim fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M004_Idle.anim.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M005.overrideController fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M005.overrideController.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M005_Idle.anim fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M005_Idle.anim.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M006.overrideController fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M006.overrideController.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M006_Idle.anim fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M006_Idle.anim.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
Player.controller auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
Player.controller.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerAttack.anim auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerAttack.anim.meta auto: 2026-04-24 00:21 · scene: SampleScene · 18 files 2026-04-24 00:21:38 +09:00
PlayerCombatIdle.anim auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerCombatIdle.anim.meta auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerDeath.anim auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerDeath.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerHit.anim auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerHit.anim.meta auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerHurt.anim initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerHurt.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerIdle.anim auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerIdle.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerJump.anim auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerJump.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerLand.anim initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerLand.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerResurrection.anim auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerResurrection.anim.meta auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerRun.anim auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerRun.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerSpawn.anim initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerSpawn.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerVictory.anim initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerVictory.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00