EerieVillage/Assets/Character/Animations
깃 관리자 daad31171b fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds
PD 영역 1: 이동 애니메이션 재생 X
PD 영역 2: Player·Enemy 충돌 시 피해 X

근본:
1. 애니메이션 — Animator가 Visual 자식에 부착됨 + Clip path "Visual"
   - Animator path는 Animator 기준 자식 경로 → "Visual/Visual" 자식 찾음·존재 X
   - SpriteRenderer sprite curve 미적용 → 이동 시 Run sprite 교체 X

2. 피해 — VisualBounds = Visual.SpriteRenderer.bounds
   - Visual 자식 분리 후 sprite bounds는 시각만·실제 Collider 영역과 별
   - Player BoxCollider와 Visual.bounds.Intersects 정합 X

fix:
1. 35 Clip path "Visual" → "" (Animator·SpriteRenderer 동일 GameObject = Visual)
2. EnemyController.VisualBounds = _collider.bounds 우선 (CapsuleCollider 영역·실제 충돌)

영역 3 (발판 위 spawn) — PD 결정 대기 (가/나 분기).

회귀 영역 X:
- Variant Visual 자식 sprite override·AnimationController·KinematicObject 영역 영역 X

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 16:46:27 +09:00
..
Enemy.controller feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
Enemy.controller.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
EnemyAttack.anim feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
EnemyAttack.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
EnemyDeath.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
EnemyDeath.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
EnemyHurt.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
EnemyHurt.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
EnemyIdle.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
EnemyIdle.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
EnemyRun.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
EnemyRun.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
M001.overrideController feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M001.overrideController.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M001_Attack.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M001_Attack.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M001_Death.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M001_Death.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M001_Hurt.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M001_Hurt.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M001_Idle.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M001_Idle.anim.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M001_Run.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M001_Run.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M002.overrideController feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M002.overrideController.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M002_Attack.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M002_Attack.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M002_Death.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M002_Death.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M002_Hurt.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M002_Hurt.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M002_Idle.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M002_Idle.anim.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M002_Run.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M002_Run.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M003.overrideController feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M003.overrideController.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M003_Attack.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M003_Attack.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M003_Death.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M003_Death.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M003_Hurt.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M003_Hurt.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M003_Idle.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M003_Idle.anim.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M003_Run.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M003_Run.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M004.overrideController feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M004.overrideController.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M004_Attack.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M004_Attack.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M004_Death.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M004_Death.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M004_Hurt.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M004_Hurt.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M004_Idle.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M004_Idle.anim.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M004_Run.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M004_Run.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M005.overrideController feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M005.overrideController.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M005_Attack.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M005_Attack.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M005_Death.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M005_Death.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M005_Hurt.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M005_Hurt.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M005_Idle.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M005_Idle.anim.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M005_Run.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M005_Run.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M006.overrideController feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M006.overrideController.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M006_Attack.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M006_Attack.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M006_Death.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M006_Death.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M006_Hurt.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M006_Hurt.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
M006_Idle.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M006_Idle.anim.meta fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer 2026-05-11 01:37:54 +09:00
M006_Run.anim fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds 2026-05-12 16:46:27 +09:00
M006_Run.anim.meta feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override 2026-05-11 02:03:39 +09:00
Player.controller auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
Player.controller.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerAttack.anim auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerAttack.anim.meta auto: 2026-04-24 00:21 · scene: SampleScene · 18 files 2026-04-24 00:21:38 +09:00
PlayerCombatIdle.anim auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerCombatIdle.anim.meta auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerDeath.anim auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerDeath.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerHit.anim auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerHit.anim.meta auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerHurt.anim initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerHurt.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerIdle.anim auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerIdle.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerJump.anim auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerJump.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerLand.anim initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerLand.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerResurrection.anim auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerResurrection.anim.meta auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerRun.anim auto: 2026-05-07 13:22 · scene: Lobby · 361 files 2026-05-07 13:22:51 +09:00
PlayerRun.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerSpawn.anim initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerSpawn.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerVictory.anim initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
PlayerVictory.anim.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00