| .. |
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Enemy.controller
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feat(BT12-Dev): 스킬 시스템 누적 작업물 (PD 지시 2026-05-12~13)
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2026-05-13 18:05:13 +09:00 |
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Enemy.controller.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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EnemyAttack.anim
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feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override
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2026-05-11 02:03:39 +09:00 |
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EnemyAttack.anim.meta
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feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override
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2026-05-11 02:03:39 +09:00 |
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EnemyDeath.anim
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revert: 16aa6f9 정상 동작 시점 복원 (BT12-Dev Enemy 정지 회귀 일괄 정정)
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2026-05-12 22:32:08 +09:00 |
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EnemyDeath.anim.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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EnemyHurt.anim
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revert: 16aa6f9 정상 동작 시점 복원 (BT12-Dev Enemy 정지 회귀 일괄 정정)
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2026-05-12 22:32:08 +09:00 |
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EnemyHurt.anim.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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EnemyIdle.anim
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revert: 16aa6f9 정상 동작 시점 복원 (BT12-Dev Enemy 정지 회귀 일괄 정정)
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2026-05-12 22:32:08 +09:00 |
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EnemyIdle.anim.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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EnemyRun.anim
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revert: 16aa6f9 정상 동작 시점 복원 (BT12-Dev Enemy 정지 회귀 일괄 정정)
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2026-05-12 22:32:08 +09:00 |
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EnemyRun.anim.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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M001.overrideController
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feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override
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2026-05-11 02:03:39 +09:00 |
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M001.overrideController.meta
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fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer
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2026-05-11 01:37:54 +09:00 |
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M001_Attack.anim
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fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds
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2026-05-12 16:46:27 +09:00 |
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M001_Attack.anim.meta
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feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override
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2026-05-11 02:03:39 +09:00 |
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M001_Death.anim
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fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds
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2026-05-12 16:46:27 +09:00 |
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M001_Death.anim.meta
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feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override
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2026-05-11 02:03:39 +09:00 |
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M001_Hurt.anim
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fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds
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2026-05-12 16:46:27 +09:00 |
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M001_Hurt.anim.meta
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feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override
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2026-05-11 02:03:39 +09:00 |
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M001_Idle.anim
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fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds
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2026-05-12 16:46:27 +09:00 |
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M001_Idle.anim.meta
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fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer
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2026-05-11 01:37:54 +09:00 |
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M001_Run.anim
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fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds
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2026-05-12 16:46:27 +09:00 |
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M001_Run.anim.meta
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feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override
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2026-05-11 02:03:39 +09:00 |
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M002.overrideController
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feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override
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2026-05-11 02:03:39 +09:00 |
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M002.overrideController.meta
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fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer
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2026-05-11 01:37:54 +09:00 |
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M002_Attack.anim
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fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds
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2026-05-12 16:46:27 +09:00 |
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M002_Attack.anim.meta
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feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override
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2026-05-11 02:03:39 +09:00 |
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M002_Death.anim
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fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds
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2026-05-12 16:46:27 +09:00 |
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M002_Death.anim.meta
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feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override
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2026-05-11 02:03:39 +09:00 |
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M002_Hurt.anim
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fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds
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2026-05-12 16:46:27 +09:00 |
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M002_Hurt.anim.meta
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feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override
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2026-05-11 02:03:39 +09:00 |
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M002_Idle.anim
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fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds
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2026-05-12 16:46:27 +09:00 |
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M002_Idle.anim.meta
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fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer
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2026-05-11 01:37:54 +09:00 |
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M002_Run.anim
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fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds
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2026-05-12 16:46:27 +09:00 |
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M002_Run.anim.meta
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feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override
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2026-05-11 02:03:39 +09:00 |
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M003.overrideController
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feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override
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2026-05-11 02:03:39 +09:00 |
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M003.overrideController.meta
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fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer
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2026-05-11 01:37:54 +09:00 |
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M003_Attack.anim
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fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds
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2026-05-12 16:46:27 +09:00 |
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M003_Attack.anim.meta
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feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override
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2026-05-11 02:03:39 +09:00 |
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M003_Death.anim
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fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds
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2026-05-12 16:46:27 +09:00 |
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M003_Death.anim.meta
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feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override
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2026-05-11 02:03:39 +09:00 |
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M003_Hurt.anim
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fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds
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2026-05-12 16:46:27 +09:00 |
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M003_Hurt.anim.meta
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feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override
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2026-05-11 02:03:39 +09:00 |
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M003_Idle.anim
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fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds
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2026-05-12 16:46:27 +09:00 |
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M003_Idle.anim.meta
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fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer
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2026-05-11 01:37:54 +09:00 |
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M003_Run.anim
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fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds
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2026-05-12 16:46:27 +09:00 |
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M003_Run.anim.meta
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feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override
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2026-05-11 02:03:39 +09:00 |
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M004.overrideController
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feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override
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2026-05-11 02:03:39 +09:00 |
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M004.overrideController.meta
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fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer
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2026-05-11 01:37:54 +09:00 |
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M004_Attack.anim
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fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds
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2026-05-12 16:46:27 +09:00 |
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M004_Attack.anim.meta
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feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override
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2026-05-11 02:03:39 +09:00 |
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M004_Death.anim
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fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds
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2026-05-12 16:46:27 +09:00 |
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M004_Death.anim.meta
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feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override
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2026-05-11 02:03:39 +09:00 |
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M004_Hurt.anim
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fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds
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2026-05-12 16:46:27 +09:00 |
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M004_Hurt.anim.meta
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feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override
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2026-05-11 02:03:39 +09:00 |
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M004_Idle.anim
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fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds
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2026-05-12 16:46:27 +09:00 |
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M004_Idle.anim.meta
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fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer
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2026-05-11 01:37:54 +09:00 |
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M004_Run.anim
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fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds
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2026-05-12 16:46:27 +09:00 |
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M004_Run.anim.meta
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feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override
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2026-05-11 02:03:39 +09:00 |
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M005.overrideController
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feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override
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2026-05-11 02:03:39 +09:00 |
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M005.overrideController.meta
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fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer
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2026-05-11 01:37:54 +09:00 |
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M005_Attack.anim
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fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds
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2026-05-12 16:46:27 +09:00 |
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M005_Attack.anim.meta
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feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override
|
2026-05-11 02:03:39 +09:00 |
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M005_Death.anim
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fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds
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2026-05-12 16:46:27 +09:00 |
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M005_Death.anim.meta
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feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override
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2026-05-11 02:03:39 +09:00 |
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M005_Hurt.anim
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fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds
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2026-05-12 16:46:27 +09:00 |
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M005_Hurt.anim.meta
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feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override
|
2026-05-11 02:03:39 +09:00 |
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M005_Idle.anim
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fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds
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2026-05-12 16:46:27 +09:00 |
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M005_Idle.anim.meta
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fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer
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2026-05-11 01:37:54 +09:00 |
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M005_Run.anim
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fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds
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2026-05-12 16:46:27 +09:00 |
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M005_Run.anim.meta
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feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override
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2026-05-11 02:03:39 +09:00 |
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M006.overrideController
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feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override
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2026-05-11 02:03:39 +09:00 |
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M006.overrideController.meta
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fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer
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2026-05-11 01:37:54 +09:00 |
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M006_Attack.anim
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fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds
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2026-05-12 16:46:27 +09:00 |
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M006_Attack.anim.meta
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feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override
|
2026-05-11 02:03:39 +09:00 |
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M006_Death.anim
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fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds
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2026-05-12 16:46:27 +09:00 |
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M006_Death.anim.meta
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feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override
|
2026-05-11 02:03:39 +09:00 |
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M006_Hurt.anim
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fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds
|
2026-05-12 16:46:27 +09:00 |
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M006_Hurt.anim.meta
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feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override
|
2026-05-11 02:03:39 +09:00 |
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M006_Idle.anim
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fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds
|
2026-05-12 16:46:27 +09:00 |
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M006_Idle.anim.meta
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fix(BT12-Dev): 몬스터 종류 random — 6 OverrideController·MonsterRandomizer
|
2026-05-11 01:37:54 +09:00 |
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M006_Run.anim
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fix(BT12-Dev): Clip path Visual → '' + VisualBounds → Collider bounds
|
2026-05-12 16:46:27 +09:00 |
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M006_Run.anim.meta
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feat(BT12-Dev): 30 Clip + Attack state + 6 OverrideController 5 Clip override
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2026-05-11 02:03:39 +09:00 |
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Player.controller
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feat(BT12-Dev): 스킬 시스템 누적 작업물 (PD 지시 2026-05-12~13)
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2026-05-13 18:05:13 +09:00 |
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Player.controller.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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PlayerAttack.anim
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auto: 2026-05-07 13:22 · scene: Lobby · 361 files
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2026-05-07 13:22:51 +09:00 |
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PlayerAttack.anim.meta
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auto: 2026-04-24 00:21 · scene: SampleScene · 18 files
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2026-04-24 00:21:38 +09:00 |
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PlayerCombatIdle.anim
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auto: 2026-05-07 13:22 · scene: Lobby · 361 files
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2026-05-07 13:22:51 +09:00 |
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PlayerCombatIdle.anim.meta
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auto: 2026-05-07 13:22 · scene: Lobby · 361 files
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2026-05-07 13:22:51 +09:00 |
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PlayerDeath.anim
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auto: 2026-05-07 13:22 · scene: Lobby · 361 files
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2026-05-07 13:22:51 +09:00 |
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PlayerDeath.anim.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
|
2026-04-23 00:58:44 +09:00 |
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PlayerHit.anim
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auto: 2026-05-07 13:22 · scene: Lobby · 361 files
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2026-05-07 13:22:51 +09:00 |
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PlayerHit.anim.meta
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auto: 2026-05-07 13:22 · scene: Lobby · 361 files
|
2026-05-07 13:22:51 +09:00 |
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PlayerHurt.anim
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
|
2026-04-23 00:58:44 +09:00 |
|
PlayerHurt.anim.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
|
2026-04-23 00:58:44 +09:00 |
|
PlayerIdle.anim
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auto: 2026-05-07 13:22 · scene: Lobby · 361 files
|
2026-05-07 13:22:51 +09:00 |
|
PlayerIdle.anim.meta
|
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
|
2026-04-23 00:58:44 +09:00 |
|
PlayerJump.anim
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auto: 2026-05-07 13:22 · scene: Lobby · 361 files
|
2026-05-07 13:22:51 +09:00 |
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PlayerJump.anim.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
|
2026-04-23 00:58:44 +09:00 |
|
PlayerLand.anim
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
|
2026-04-23 00:58:44 +09:00 |
|
PlayerLand.anim.meta
|
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
|
2026-04-23 00:58:44 +09:00 |
|
PlayerResurrection.anim
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auto: 2026-05-07 13:22 · scene: Lobby · 361 files
|
2026-05-07 13:22:51 +09:00 |
|
PlayerResurrection.anim.meta
|
auto: 2026-05-07 13:22 · scene: Lobby · 361 files
|
2026-05-07 13:22:51 +09:00 |
|
PlayerRun.anim
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auto: 2026-05-07 13:22 · scene: Lobby · 361 files
|
2026-05-07 13:22:51 +09:00 |
|
PlayerRun.anim.meta
|
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
|
2026-04-23 00:58:44 +09:00 |
|
PlayerSpawn.anim
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
|
2026-04-23 00:58:44 +09:00 |
|
PlayerSpawn.anim.meta
|
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
|
2026-04-23 00:58:44 +09:00 |
|
PlayerVictory.anim
|
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
|
2026-04-23 00:58:44 +09:00 |
|
PlayerVictory.anim.meta
|
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
|
2026-04-23 00:58:44 +09:00 |