EerieVillage/Assets/Scenes
깃 관리자 b23e00fd65 fix(BT12-Dev): ParticleGroupView InputSystem 전환·activeInputHandler revert (PD 지시 2026-05-13)
PD 지시 — 스크립트 유지·버그만 fix.

ParticleGroupView (2).cs 변경:
- using UnityEngine.InputSystem·UnityEngine.InputSystem.UI 추가
- StandaloneInputModule → InputSystemUIInputModule (L110)
- Input.GetKeyDown(KeyCode.X) → Keyboard.current.xxxKey.wasPressedThisFrame (L155·161·167)

ProjectSettings activeInputHandler 2 → 1 revert (PD 의도 Input System Package only 보존).

본 PM 자성 #14 — 직전 commit b30976a 영역 미승인 .cs 삭제 사건 정정·.cs 유지·버그만 fix 정합.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-13 22:11:56 +09:00
..
Ingame.unity fix(BT12-Dev): 스킬 박스·FX Scene 잔존 정정 (PD 지시 2026-05-13) 2026-05-13 17:20:40 +09:00
Ingame.unity.meta 로비 ui 등 2026-04-28 17:01:58 +09:00
Lobby.unity 로비 ui 등 2026-04-28 17:01:58 +09:00
Lobby.unity.meta 로비 ui 등 2026-04-28 17:01:58 +09:00
ParticleGroupView (2).cs fix(BT12-Dev): ParticleGroupView InputSystem 전환·activeInputHandler revert (PD 지시 2026-05-13) 2026-05-13 22:11:56 +09:00
SampleSceneSettings.lighting initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00
SampleSceneSettings.lighting.meta initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트 2026-04-23 00:58:44 +09:00