28 lines
1.0 KiB
C#
28 lines
1.0 KiB
C#
using UnityEngine;
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namespace Platformer.Mechanics
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{
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/// <summary>
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/// 몬스터 종류 랜덤 — 6 AnimatorOverrideController random select.
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/// PD 지시 (2026-05-11): 몬스터 종류 랜덤 변경.
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/// 6종 (M001~M006) Idle Clip override·Animator runtimeAnimatorController random.
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/// </summary>
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public class MonsterRandomizer : MonoBehaviour
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{
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[Tooltip("이전 호환 — 24 sprite (6종 × 4 frame). Override Controller 신규 영역 후속 폐기 가능.")]
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public Sprite[] idleFrames;
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[Tooltip("6 AnimatorOverrideController (M001~M006).")]
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public AnimatorOverrideController[] overrideControllers;
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void Awake()
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{
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if (overrideControllers == null || overrideControllers.Length == 0) return;
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var anim = GetComponent<Animator>();
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if (anim == null) return;
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int idx = Random.Range(0, overrideControllers.Length);
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anim.runtimeAnimatorController = overrideControllers[idx];
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}
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}
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}
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