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깃 관리자 cc829d9161 fix(BT12-Dev): Camera TargetOffset 1.7 + Player y=-2 + Enemy y=3.5
PD: "TargetOffset 0.2 정도 더 위로" → 1.5 → 1.7
PD: "Player 기본 y=-2·Enemy 기본 y=3.5"

근본 (MCP 자율 실측):
- Cinemachine TargetOffset.y 1.5 → 1.7 (하늘 0.2 unit 추가)
- Player.transform.position.y → -2 (PrefabUtility 정합)
- Enemy 16개 transform.position.y → 3.5 (PrefabUtility 정합·prefab override 저장)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 00:31:57 +09:00
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