PD: "TargetOffset 0.2 정도 더 위로" → 1.5 → 1.7 PD: "Player 기본 y=-2·Enemy 기본 y=3.5" 근본 (MCP 자율 실측): - Cinemachine TargetOffset.y 1.5 → 1.7 (하늘 0.2 unit 추가) - Player.transform.position.y → -2 (PrefabUtility 정합) - Enemy 16개 transform.position.y → 3.5 (PrefabUtility 정합·prefab override 저장) Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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