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AnimationController.cs
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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AnimationController.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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AttackHitbox.cs
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auto: 2026-04-23 23:47 · scene: SampleScene · 20 files
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2026-04-23 23:47:51 +09:00 |
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AttackHitbox.cs.meta
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auto: 2026-04-23 23:47 · scene: SampleScene · 20 files
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2026-04-23 23:47:51 +09:00 |
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DeathZone.cs
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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DeathZone.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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EnemyController.cs
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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EnemyController.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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GameController.cs
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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GameController.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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Health.cs
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auto: 2026-04-23 23:47 · scene: SampleScene · 20 files
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2026-04-23 23:47:51 +09:00 |
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Health.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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KinematicObject.cs
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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KinematicObject.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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PatrolPath.Mover.cs
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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PatrolPath.Mover.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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PatrolPath.cs
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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PatrolPath.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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PlayAudioClip.cs
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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PlayAudioClip.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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PlayerController.cs
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auto: 2026-04-23 23:47 · scene: SampleScene · 20 files
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2026-04-23 23:47:51 +09:00 |
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PlayerController.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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SpawnPoint.cs
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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SpawnPoint.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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TokenController.cs
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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TokenController.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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TokenInstance.cs
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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TokenInstance.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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VictoryZone.cs
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |
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VictoryZone.cs.meta
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initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
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2026-04-23 00:58:44 +09:00 |