| .. |
|
EnablePlayerInput.cs
|
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
|
2026-04-23 00:58:44 +09:00 |
|
EnablePlayerInput.cs.meta
|
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
|
2026-04-23 00:58:44 +09:00 |
|
EnemyDeath.cs
|
diag(BT12-Dev): AttackHitbox·EnemyDeath 진단 Debug.Log 추가 — Enemy 사망 처리 X 근본 진단
|
2026-05-10 00:24:21 +09:00 |
|
EnemyDeath.cs.meta
|
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
|
2026-04-23 00:58:44 +09:00 |
|
HealthIsZero.cs
|
fix(BT12-Dev): HealthIsZero sender 가드 — Enemy 사망 시 Player 즉사 버그 근본 해결
|
2026-05-09 21:41:12 +09:00 |
|
HealthIsZero.cs.meta
|
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
|
2026-04-23 00:58:44 +09:00 |
|
PlayerAttack.cs
|
auto: 2026-05-07 13:22 · scene: Lobby · 361 files
|
2026-05-07 13:22:51 +09:00 |
|
PlayerAttack.cs.meta
|
auto: 2026-04-23 23:47 · scene: SampleScene · 20 files
|
2026-04-23 23:47:51 +09:00 |
|
PlayerAttackTicker.cs
|
BT7-Plan Phase 1: VS 순수형 자동 발동 + 하트 분할 시스템
|
2026-04-24 16:22:13 +09:00 |
|
PlayerAttackTicker.cs.meta
|
BT7-Plan Phase 1: VS 순수형 자동 발동 + 하트 분할 시스템
|
2026-04-24 16:22:13 +09:00 |
|
PlayerDeath.cs
|
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
|
2026-04-23 00:58:44 +09:00 |
|
PlayerDeath.cs.meta
|
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
|
2026-04-23 00:58:44 +09:00 |
|
PlayerEnemyCollision.cs
|
BT5-Dev 최적화 B안: Debug.Log 가드 + Legacy 4 파일 정리
|
2026-05-08 17:24:51 +09:00 |
|
PlayerEnemyCollision.cs.meta
|
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
|
2026-04-23 00:58:44 +09:00 |
|
PlayerEnteredDeathZone.cs
|
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
|
2026-04-23 00:58:44 +09:00 |
|
PlayerEnteredDeathZone.cs.meta
|
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
|
2026-04-23 00:58:44 +09:00 |
|
PlayerEnteredVictoryZone.cs
|
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
|
2026-04-23 00:58:44 +09:00 |
|
PlayerEnteredVictoryZone.cs.meta
|
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
|
2026-04-23 00:58:44 +09:00 |
|
PlayerJumped.cs
|
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
|
2026-04-23 00:58:44 +09:00 |
|
PlayerJumped.cs.meta
|
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
|
2026-04-23 00:58:44 +09:00 |
|
PlayerLanded.cs
|
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
|
2026-04-23 00:58:44 +09:00 |
|
PlayerLanded.cs.meta
|
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
|
2026-04-23 00:58:44 +09:00 |
|
PlayerSpawn.cs
|
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
|
2026-04-23 00:58:44 +09:00 |
|
PlayerSpawn.cs.meta
|
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
|
2026-04-23 00:58:44 +09:00 |
|
PlayerStopJump.cs
|
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
|
2026-04-23 00:58:44 +09:00 |
|
PlayerStopJump.cs.meta
|
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
|
2026-04-23 00:58:44 +09:00 |
|
PlayerTokenCollision.cs
|
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
|
2026-04-23 00:58:44 +09:00 |
|
PlayerTokenCollision.cs.meta
|
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
|
2026-04-23 00:58:44 +09:00 |