EerieVillage/Assets/Scripts/Mechanics/GameOptimizer.cs

55 lines
2.4 KiB
C#

using UnityEngine;
using UnityEngine.Tilemaps;
namespace Platformer.Mechanics
{
/// <summary>
/// 게임 시작 시 프레임·렌더·물리 영역 기본 최적화 + One-Way Platform 자동 적용.
/// PD 지시 2026-05-07 — 스크롤 버벅임 보완 + 점프·이동 시 지형 통과(One-Way Platform).
/// </summary>
public static class GameOptimizer
{
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
static void Init()
{
Application.targetFrameRate = 60;
QualitySettings.vSyncCount = 0;
Time.fixedDeltaTime = 1f / 60f;
}
/// <summary>
/// PD 지시 2026-05-07 — 모든 지형 Collider2D를 One-Way Platform으로 자동 변환.
/// 위에서만 착지·측면·아래 통과. Player·Enemy·DeathZone·VictoryZone·TokenInstance·Trigger Collider 영역 제외.
/// </summary>
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
static void SetupOneWayPlatforms()
{
int applied = 0;
var allColliders = Object.FindObjectsByType<Collider2D>(FindObjectsSortMode.None);
foreach (var c in allColliders)
{
if (c == null) continue;
if (c.isTrigger) continue;
// Player·Enemy·기타 GameObject 영역 제외
if (c.GetComponent<PlayerController>() != null) continue;
if (c.GetComponent<EnemyController>() != null) continue;
if (c.GetComponent<DeathZone>() != null) continue;
if (c.GetComponent<TokenInstance>() != null) continue;
if (c.GetComponent<VictoryZone>() != null) continue;
if (c.GetComponent<AttackHitbox>() != null) continue;
c.usedByEffector = true;
var effector = c.GetComponent<PlatformEffector2D>();
if (effector == null) effector = c.gameObject.AddComponent<PlatformEffector2D>();
effector.useOneWay = true;
effector.surfaceArc = 180f;
effector.rotationalOffset = 0f;
effector.useSideFriction = false;
effector.useSideBounce = false;
applied++;
}
Debug.Log($"[BT19-OneWay] applied={applied} totalColliders={allColliders.Length}");
}
}
}