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AnimationController.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
AnimationController.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
AttackHitbox.cs
BT7-Plan Phase 1: VS 순수형 자동 발동 + 하트 분할 시스템
2026-04-24 16:22:13 +09:00
AttackHitbox.cs.meta
auto: 2026-04-23 23:47 · scene: SampleScene · 20 files
2026-04-23 23:47:51 +09:00
DeathZone.cs
BT5-Dev #19 : 지형 통과(모든 Collider OneWay)·밟기 stompMinDy 0.1·낙사 hit 모션 X
2026-05-07 15:50:17 +09:00
DeathZone.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
EnemyController.cs
BT5-Dev #36 : 충돌 감지 영역 Distance → Bounds.Intersects 표준 (PD 제안 채택)
2026-05-07 18:02:19 +09:00
EnemyController.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
GameController.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
GameController.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
GameOptimizer.cs
BT5-Dev #68 : 점프 X·Y 분리 + TileGround* 벽 자동 분류 제외 (PD 2종 명시 채택)
2026-05-08 00:20:53 +09:00
GameOptimizer.cs.meta
BT5-Dev #16 : PM 변경 영역 일괄 commit (PD Editor GitAutoSync 영역 도달)
2026-05-07 15:29:34 +09:00
Health.cs
BT5-Dev #19 : 지형 통과(모든 Collider OneWay)·밟기 stompMinDy 0.1·낙사 hit 모션 X
2026-05-07 15:50:17 +09:00
Health.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
HitInterruptGuard.cs
auto: 2026-05-07 13:22 · scene: Lobby · 361 files
2026-05-07 13:22:51 +09:00
HitInterruptGuard.cs.meta
auto: 2026-05-07 13:22 · scene: Lobby · 361 files
2026-05-07 13:22:51 +09:00
KinematicObject.cs
BT5-Dev #68 : 점프 X·Y 분리 + TileGround* 벽 자동 분류 제외 (PD 2종 명시 채택)
2026-05-08 00:20:53 +09:00
KinematicObject.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PatrolPath.Mover.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PatrolPath.Mover.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PatrolPath.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PatrolPath.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlatformDropThrough.cs
BT5-Dev #33 : else if(falling && hit==null) 폐기 + footRayDistance 0.5→1.0
2026-05-07 17:47:00 +09:00
PlatformDropThrough.cs.meta
BT5-Dev #28 : Tilemap Layer 8 변환 + STOMP_DELTA 시각 정합 (-0.4~-0.05)
2026-05-07 17:11:20 +09:00
PlayAudioClip.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayAudioClip.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerController.cs
BT5-Dev #71 : Drop-Through velocity.y=0 → -0.5 정정 (점프키 잠금 버그)
2026-05-08 00:30:24 +09:00
PlayerController.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
PlayerInvulnerabilityFlash.cs
BT5-Dev #16 : PM 변경 영역 일괄 commit (PD Editor GitAutoSync 영역 도달)
2026-05-07 15:29:34 +09:00
PlayerInvulnerabilityFlash.cs.meta
BT5-Dev #16 : PM 변경 영역 일괄 commit (PD Editor GitAutoSync 영역 도달)
2026-05-07 15:29:34 +09:00
PlayerStateTimer.cs
auto: 2026-05-07 13:22 · scene: Lobby · 361 files
2026-05-07 13:22:51 +09:00
PlayerStateTimer.cs.meta
auto: 2026-05-07 13:22 · scene: Lobby · 361 files
2026-05-07 13:22:51 +09:00
SpawnPoint.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
SpawnPoint.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
TokenController.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
TokenController.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
TokenInstance.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
TokenInstance.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
VictoryZone.cs
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00
VictoryZone.cs.meta
initial: Unity 6000.3.13f1 LTS 2D PlatformerMicrogame 템플릿 + GitAutoSync Editor 스크립트
2026-04-23 00:58:44 +09:00