EerieVillage/Assets/Scripts/Mechanics
깃 관리자 f13132ca9c fix(BT12-Dev): MeasureSafeWalkDistance 폐기·patrolMaxRange 사용
PD: "발판 가장자리까지 이동 후 멈춰있음"

근본:
- MeasureSafeWalkDistance가 Level Tilemap·AutoForeground Tilemap 의존
- Level 비활성·AutoForeground 부재 → groundTilemaps.Count=0 → return 0
- _maxRightRange=0·_maxLeftRange=0
- SetNextPatrolTarget: _targetX = _startX + Min(range, 0) = _startX
- Enemy spawn 위치 = patrol target → 즉시 arrive → wait → phase 반복 → 영구 정지

fix:
- Start 영역에서 MeasureSafeWalkDistance 호출 폐기
- _maxRightRange = _maxLeftRange = patrolMaxRange (10)
- SetNextPatrolTarget: _targetX = _startX ± Min(range, 10) → 정상 patrol
- 실제 절벽 회피는 매 frame cliffCheck Raycast (직전 a4bf508 Enemy 영역 상대)

회귀 영역 X:
- IsGrounded 가드·cliffCheck 양측 검사·KinematicObject·2D AABB Player 피격 영역 영역 X
- MeasureSafeWalkDistance 메서드는 코드 잔존 (다른 호출 없음·후속 정리)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 17:03:49 +09:00
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EnemyController.cs fix(BT12-Dev): MeasureSafeWalkDistance 폐기·patrolMaxRange 사용 2026-05-12 17:03:49 +09:00
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