EscapeShooter/My project/Assets/Project Files/Game/Shaders/Watermelon Shader/Includes/Toon.hlsl

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#ifndef W_TOON
#define W_TOON
#ifdef TOON_ON
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Includes/Lighting.hlsl"
sampler2D _RampTex;
half4 _RampMin;
half4 _RampMax;
#endif
void GetToon(inout half4 color, v2f input)
{
#ifdef TOON_ON
half3 lightDir = LightDirectionHalf(input.worldPos.xyz);
half tempToon = Remap(dot(input.normWorld, lightDir), half2(-1, 1), half2(0, 1));
half3 rampTemp = lerp(_RampMin, _RampMax, tempToon).rgb;
half3 rampTextTemp = tex2D(_RampTex, half2(tempToon, 0.5)).rgb;
half3 toon = rampTemp * rampTextTemp;
color *= half4(toon, 1);
#endif
}
#endif