EscapeShooter/My project/Assets/Project Files/Modules/Currency/Scripts/CurrencyAmount.cs

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C#
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using System.Collections.Generic;
using UnityEngine;
namespace Watermelon
{
[System.Serializable]
public class CurrencyAmount
{
private const string TEXT_FORMAT = "<sprite name={0}>{1}";
[SerializeField] CurrencyType currencyType;
public CurrencyType CurrencyType => currencyType;
[SerializeField] int amount;
public int Amount => amount;
public Currency Currency => CurrencyController.GetCurrency(currencyType);
public string FormattedPrice => CurrencyHelper.Format(amount);
public CurrencyAmount(CurrencyType currencyType, int amount)
{
this.currencyType = currencyType;
this.amount = amount;
}
public bool EnoughMoneyOnBalance()
{
return CurrencyController.HasAmount(currencyType, amount);
}
public void SubstractFromBalance(string sink = "")
{
CurrencyController.Substract(currencyType, amount, sink);
}
public void AddToBalance(string source = "")
{
CurrencyController.Add(currencyType, amount, source);
}
public string GetTextWithIcon()
{
return string.Format(TEXT_FORMAT, currencyType, amount);
}
}
}