38 lines
1.0 KiB
C#
38 lines
1.0 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Watermelon
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{
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[CreateAssetMenu(fileName = "Experience Database", menuName = "Data/Experience Database")]
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public class ExperienceDatabase : ScriptableObject
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{
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[SerializeField] List<ExperienceLevelData> experienceData;
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public List<ExperienceLevelData> ExperienceData => experienceData;
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public void Init()
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{
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for (int i = 0; i < experienceData.Count; i++)
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{
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experienceData[i].SetLevel(i + 1);
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}
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}
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public ExperienceLevelData GetDataForLevel(int level)
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{
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return experienceData[Mathf.Clamp(level - 1, 0, experienceData.Count - 1)];
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}
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}
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[System.Serializable]
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public class WorldExperienceData
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{
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[SerializeField] int worldNumber;
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public int WorldNumber => worldNumber;
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[SerializeField] int maxExpLevel;
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public int MaxExpLevel => maxExpLevel;
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}
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}
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