EscapeShooter/My project/Assets/Project Files/Game/Scripts/Experience/ExperienceDatabase.cs

38 lines
1.0 KiB
C#
Raw Normal View History

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Watermelon
{
[CreateAssetMenu(fileName = "Experience Database", menuName = "Data/Experience Database")]
public class ExperienceDatabase : ScriptableObject
{
[SerializeField] List<ExperienceLevelData> experienceData;
public List<ExperienceLevelData> ExperienceData => experienceData;
public void Init()
{
for (int i = 0; i < experienceData.Count; i++)
{
experienceData[i].SetLevel(i + 1);
}
}
public ExperienceLevelData GetDataForLevel(int level)
{
return experienceData[Mathf.Clamp(level - 1, 0, experienceData.Count - 1)];
}
}
[System.Serializable]
public class WorldExperienceData
{
[SerializeField] int worldNumber;
public int WorldNumber => worldNumber;
[SerializeField] int maxExpLevel;
public int MaxExpLevel => maxExpLevel;
}
}