EscapeShooter/My project/Assets/Project Files/Game/Scripts/UI/UIUpgradeAbstractPanel.cs

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C#
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using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Watermelon
{
public abstract class UIUpgradeAbstractPanel : MonoBehaviour
{
[Header("Power")]
[SerializeField] protected GameObject powerObject;
[SerializeField] protected TextMeshProUGUI powerText;
[Header("Selection")]
[SerializeField] protected Image selectionImage;
[SerializeField] protected Transform backgroundTransform;
protected RectTransform panelRectTransform;
public RectTransform RectTransform => panelRectTransform;
public abstract bool IsUnlocked { get; }
protected bool isUpgradeAnimationPlaying;
public void OnMoneyAmountChanged()
{
if (isUpgradeAnimationPlaying)
return;
RedrawUpgradeButton();
}
protected virtual void RedrawUpgradeButton()
{
}
public virtual void OnPanelOpened()
{
}
public abstract void Select();
}
}