EscapeShooter/My project/Assets/Project Files/Modules/Haptic/Scripts/Runtime/HapticInitModule.cs

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using System.Collections;
using UnityEngine;
namespace Watermelon
{
/// <summary>
/// Init module that creates the <see cref="Haptic"/> instance during project initialization.
/// </summary>
[RegisterModule("Haptic")]
public class HapticInitModule : InitModule
{
public override string ModuleName => "Haptic";
public override IEnumerator InitAsync(GameObject owner)
{
new Haptic();
yield break;
}
}
}