EscapeShooter/My project/Assets/Project Files/Modules/Purchasing/Scripts/Runtime/IAPSettings.cs

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using UnityEngine;
namespace Watermelon
{
public class IAPSettings : ScriptableObject
{
[Group("Settings")]
[SerializeField] bool useFakeStore;
public bool UseFakeStore => useFakeStore;
[Group("Settings")]
[SerializeField] FakeStoreMode fakeStoreMode;
public FakeStoreMode FakeStoreMode => fakeStoreMode;
[SerializeField, Hide] IAPItem[] storeItems;
public IAPItem[] StoreItems => storeItems;
}
}