32 lines
2.1 KiB
C#
32 lines
2.1 KiB
C#
|
|
// Auto-generated file. Do not edit.
|
||
|
|
// Regenerate via: Tools/Save/Regenerate Key Map
|
||
|
|
using UnityEngine;
|
||
|
|
|
||
|
|
namespace Watermelon
|
||
|
|
{
|
||
|
|
static class GeneratedSaveKeyRegistration
|
||
|
|
{
|
||
|
|
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||
|
|
static void Register()
|
||
|
|
{
|
||
|
|
SaveKeyMap.Register(typeof(Watermelon.AdSave), "Watermelon.AdSave");
|
||
|
|
SaveKeyMap.Register(typeof(Watermelon.AudioSave), "Watermelon.AudioSave");
|
||
|
|
SaveKeyMap.Register(typeof(Watermelon.Currency.Save), "Watermelon.Currency+Save");
|
||
|
|
SaveKeyMap.Register(typeof(Watermelon.ExperienceSave), "Watermelon.ExperienceSave");
|
||
|
|
SaveKeyMap.Register(typeof(Watermelon.HapticSave), "Watermelon.HapticSave");
|
||
|
|
SaveKeyMap.Register(typeof(Watermelon.IAPItem.Save), "Watermelon.IAPItem+Save");
|
||
|
|
SaveKeyMap.Register(typeof(Watermelon.IAPManager.Save), "Watermelon.IAPManager+Save");
|
||
|
|
SaveKeyMap.Register(typeof(Watermelon.SimpleBoolSave), "Watermelon.SimpleBoolSave");
|
||
|
|
SaveKeyMap.Register(typeof(Watermelon.SimpleFloatSave), "Watermelon.SimpleFloatSave");
|
||
|
|
SaveKeyMap.Register(typeof(Watermelon.SimpleIntSave), "Watermelon.SimpleIntSave");
|
||
|
|
SaveKeyMap.Register(typeof(Watermelon.SimpleLongSave), "Watermelon.SimpleLongSave");
|
||
|
|
SaveKeyMap.Register(typeof(Watermelon.SimpleStringSave), "Watermelon.SimpleStringSave");
|
||
|
|
SaveKeyMap.Register(typeof(Watermelon.SquadShooter.CharacterGlobalSave), "Watermelon.SquadShooter.CharacterGlobalSave");
|
||
|
|
SaveKeyMap.Register(typeof(Watermelon.SquadShooter.CharacterSave), "Watermelon.SquadShooter.CharacterSave");
|
||
|
|
SaveKeyMap.Register(typeof(Watermelon.SquadShooter.LevelSave), "Watermelon.SquadShooter.LevelSave");
|
||
|
|
SaveKeyMap.Register(typeof(Watermelon.SquadShooter.WeaponSave), "Watermelon.SquadShooter.WeaponSave");
|
||
|
|
SaveKeyMap.Register(typeof(Watermelon.SquadShooter.WeaponsController.GlobalWeaponsSave), "Watermelon.SquadShooter.WeaponsController+GlobalWeaponsSave");
|
||
|
|
SaveKeyMap.Register(typeof(Watermelon.TutorialBaseSave), "Watermelon.TutorialBaseSave");
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|