using UnityEngine; namespace Watermelon.SquadShooter { public static class UIHelper { public const float PANEL_HEIGHT = 115.0f; private static readonly Vector2[] PANEL_SIZES = new Vector2[] { new Vector2(200.0f, PANEL_HEIGHT), new Vector2(215.0f, PANEL_HEIGHT), new Vector2(240.0f, PANEL_HEIGHT), new Vector2(268.0f, PANEL_HEIGHT), new Vector2(285.0f, PANEL_HEIGHT), new Vector2(300.0f, PANEL_HEIGHT) }; public static Vector2 GetPanelSize(int charactersCount) { if (PANEL_SIZES.IsInRange(charactersCount)) return PANEL_SIZES[charactersCount]; return PANEL_SIZES[PANEL_SIZES.Length - 1]; } } }