using UnityEngine; namespace Watermelon.SquadShooter { [System.Serializable] public class RarityData { [SerializeField] Rarity rarity; public Rarity Rarity => rarity; [SerializeField] string name; public string Name => name; [SerializeField] Color mainColor; public Color MainColor => mainColor; [SerializeField] Color textColor; public Color TextColor => textColor; } }