#ifndef W_CURVE #define W_CURVE uniform half _CurveOffset; uniform half _CurvePower; void GetCurve(inout appdata input, inout v2f output) { #ifdef CURVE_ON half pos = output.worldPos.z - _CurveOffset; half temp = pos / 32; temp = temp * temp * _CurvePower * (pos > 0); half4 offset = mul(unity_WorldToObject, half4(0, temp, 0, 0)); input.pos -= offset; #endif } #endif