using UnityEngine; namespace Watermelon { public class IAPSettings : ScriptableObject { [Group("Settings")] [SerializeField] bool useFakeStore; public bool UseFakeStore => useFakeStore; [Group("Settings")] [SerializeField] FakeStoreMode fakeStoreMode; public FakeStoreMode FakeStoreMode => fakeStoreMode; [SerializeField, Hide] IAPItem[] storeItems; public IAPItem[] StoreItems => storeItems; } }