namespace Watermelon { /// /// Specifies which Unity update loop drives a . /// The value is used as an array index into . /// public enum UpdateMethod { /// Tween is updated in MonoBehaviour.Update — the most common choice. Affected by Time.timeScale unless is set. Update = 0, /// Tween is updated in MonoBehaviour.FixedUpdate — use for physics-driven animations to stay in sync with the physics step. FixedUpdate = 1, /// Tween is updated in MonoBehaviour.LateUpdate — use when the animated value must be applied after all regular updates (e.g. camera follow). LateUpdate = 2 } }