namespace Watermelon
{
///
/// Specifies which Unity update loop drives a .
/// The value is used as an array index into .
///
public enum UpdateMethod
{
/// Tween is updated in MonoBehaviour.Update — the most common choice. Affected by Time.timeScale unless is set.
Update = 0,
/// Tween is updated in MonoBehaviour.FixedUpdate — use for physics-driven animations to stay in sync with the physics step.
FixedUpdate = 1,
/// Tween is updated in MonoBehaviour.LateUpdate — use when the animated value must be applied after all regular updates (e.g. camera follow).
LateUpdate = 2
}
}