using UnityEngine; namespace Watermelon { public static class Checkpoint { [HideInCallstack] public static void Log(string label) { #if DEBUG_LOGS_CHECKPOINT Debug.Log($"◆ Checkpoint: {label}"); #endif } [HideInCallstack] public static void Log(string label, Object context) { #if DEBUG_LOGS_CHECKPOINT Debug.Log($"◆ Checkpoint: {label}", context); #endif } } }