using UnityEngine;
namespace Watermelon
{
public static class Checkpoint
{
[HideInCallstack]
public static void Log(string label)
{
#if DEBUG_LOGS_CHECKPOINT
Debug.Log($"◆ Checkpoint: {label}");
#endif
}
[HideInCallstack]
public static void Log(string label, Object context)
{
#if DEBUG_LOGS_CHECKPOINT
Debug.Log($"◆ Checkpoint: {label}", context);
#endif
}
}
}