using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Watermelon.SquadShooter { [System.Serializable] public class CharacterStats { [SerializeField] int health; public int Health => health; [Space] [SerializeField] float bulletDamageMultiplier = 1.0f; public float BulletDamageMultiplier => bulletDamageMultiplier; [SerializeField] int power; public int Power => power; // key upgrade - "ideal" way to play the game, based on this upgrades sequence is built economy [SerializeField] int keyUpgradeNumber; public int KeyUpgradeNumber => keyUpgradeNumber; } }