using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Watermelon.SquadShooter { [System.Serializable] public class CharacterUpgrade { [SerializeField] CurrencyType currencyType; public CurrencyType CurrencyType => currencyType; [SerializeField] int price; public int Price => price; [Space] [SerializeField] CharacterStats stats; public CharacterStats Stats => stats; [Space] [SerializeField] bool changeStage; public bool ChangeStage => changeStage; [SerializeField] int stageIndex = -1; public int StageIndex => stageIndex; } }