using UnityEngine; namespace Watermelon.SquadShooter { [CreateAssetMenu(fileName = "Balance Database", menuName = "Data/Balance Database")] public class BalanceDatabase : ScriptableObject { [SerializeField] bool ignoreDifficulty = false; public bool IgnoreDifficulty => ignoreDifficulty; [SerializeField] bool showDebugText = false; public bool ShowDebugText => showDebugText; [SerializeField] DifficultySettings[] difficultyPresets; public DifficultySettings[] DifficultyPresets => difficultyPresets; } }