using UnityEngine; namespace Watermelon.SquadShooter { [System.Serializable] public class DifficultySettings { [SerializeField] string note; public string Note => note; [Space] [SerializeField] float healthMult; public float HealthMult => healthMult; [SerializeField] float damageMult; public float DamageMult => damageMult; [SerializeField] float restoredHpMult; public float RestoredHpMult => restoredHpMult; [SerializeField] int upgradeDifference; public int UpgradeDifference => upgradeDifference; public DifficultySettings() { healthMult = 1.0f; damageMult = 1.0f; restoredHpMult = 1.0f; upgradeDifference = 1; } public DifficultySettings(string note) { this.note = note; healthMult = 1.0f; damageMult = 1.0f; restoredHpMult = 1.0f; upgradeDifference = 1; } } }