using UnityEngine; using Watermelon.SquadShooter; namespace Watermelon { public class CharacterDropItem : IDropItem { public DropableItemType DropItemType => DropableItemType.Character; public GameObject GetDropObject(DropData dropData) { CharacterData character = dropData.Character; if(character != null) { return character.DropPrefab; } return null; } public void Init() { } public void Unload() { } } }