using UnityEngine; namespace Watermelon.SquadShooter { [System.Serializable] public class DropAnimation { [SerializeField] DropFallingStyle fallStyle; public DropFallingStyle FallStyle => fallStyle; [SerializeField] AnimationCurve fallAnimationCurve; public AnimationCurve FallAnimationCurve => fallAnimationCurve; [SerializeField] AnimationCurve fallYAnimationCurve; public AnimationCurve FallYAnimationCurve => fallYAnimationCurve; [SerializeField] float fallTime; public float FallTime => fallTime; [SerializeField] float offsetY; public float OffsetY => offsetY; [SerializeField] float radius; public float Radius => radius; } }