using UnityEngine; namespace Watermelon.SquadShooter { [CreateAssetMenu(fileName = "Dropable Item Settings", menuName = "Data/Dropable Item Settings")] public class DropableItemSettings : ScriptableObject { [SerializeField] CustomDropItem[] customDropItems; public CustomDropItem[] CustomDropItems => customDropItems; [SerializeField] DropAnimation[] dropAnimations; public DropAnimation[] DropAnimations => dropAnimations; } }