using UnityEngine; using Watermelon.SquadShooter; namespace Watermelon { public class WeaponDropItem : IDropItem { public DropableItemType DropItemType => DropableItemType.Weapon; public GameObject GetDropObject(DropData dropData) { WeaponData weaponData = dropData.Weapon; if (weaponData != null) { return weaponData.DropPrefab; } return null; } public void Init() { } public void Unload() { } } }