using UnityEngine; namespace Watermelon.SquadShooter { [CreateAssetMenu(fileName = "Enemies Database", menuName = "Data/Enemies Database")] public class EnemiesDatabase : ScriptableObject { [SerializeField] EnemyData[] enemies; public EnemyData[] Enemies => enemies; public void InitStatsRealation(int baseCharacterHealth) { for (int i = 0; i < enemies.Length; i++) { enemies[i].Stats.InitStatsRelation(baseCharacterHealth); } } public void SetCurrentCharacterStats(int characterHealth, int weaponDmg) { for (int i = 0; i < enemies.Length; i++) { enemies[i].Stats.SetCurrentCreatureStats(characterHealth, weaponDmg, BalanceController.CurrentDifficulty); } } public EnemyData GetEnemyData(EnemyType type) { for (int i = 0; i < enemies.Length; i++) { if (enemies[i].EnemyType.Equals(type)) return enemies[i]; } Debug.LogError("[Enemies Database] Enemy of type " + type + " + is not found!"); return enemies[0]; } } }