using UnityEngine; namespace Watermelon.SquadShooter { [System.Serializable] public class EnemyData { [SerializeField] EnemyType enemyType; public EnemyType EnemyType => enemyType; [SerializeField] GameObject prefab; public GameObject Prefab => prefab; [SerializeField] EnemyStats stats; public EnemyStats Stats => stats; [Header("Editor")] [SerializeField] Texture2D icon; public Texture2D Icon => icon; [SerializeField] Color iconTint; public Color IconTint => iconTint; } }